Age of Adventure

Raindeer

Large Beast, Antlerborn Deer, Grazer, Glacial Beast, Level 3

HP: 30 (1d8, 1d10, 1d12)

DgC/BC: 21/7

Speed: Normal: 12

Initiative: 10

Carrying capacity: 18

Damage immunity:

Damage resistance:

Damage vulnerability:

Condition immunity:

AGI

3

STR

3

VIT

2

CHA

-1

INT

-3

WIS

1

Skills

Acrobatics: 1, Adventuring: 1, Allure: 2, Block: 1, Dodge: 5, Exertion: 3, Focus: 1, Intimidation: 1, Nature: 1, Perception: 4, Resilience: 3, Stamina: 5, Stealth: 3, Toughness: 3

Specialisations

Checks Against Frozen: +1, Checks Against Prone: +2, Initiative: +3, Movement: +1, Unarmed Attacks: +1

Languages

Bestial

Abilities

Cold Adaptation. Raindeer gains one level of advantage on all checks that are result of cold environment or that would cause it to gain one or more levels of frozen.

Herd Rush. Whenever another Deer Raindeer can see within 5 m uses move action, this creature can immediately spend to also use move action.

Actions

◆: Sprint Burst. Raindeer's walking movement speed is doubled until the end turn.

◆◆◆: Horns. Melee unarmed attack, Melee attack, Exertion(STR) to hit, 2d6 + STR piercing damage.