Raindeer
Large Beast, Antlerborn Deer, Grazer, Glacial Beast, Level 3
HP: 30 (1d8, 1d10, 1d12)
DgC/BC: 19/7
Speed: Normal: 12
Initiative: 10
Carrying capacity: 156
Sanity: 11
Damage immunity:
Damage resistance:
Damage vulnerability:
Condition immunity:
AGI
3
STR
3
VIT
2
CHA
-1
INT
-3
WIS
1
Skills
Acrobatics: 1, Adventuring: 1, Allure: 2, Block: 1, Dodge: 3, Exertion: 3, Focus: 1, Intimidation: 1, Nature: 1, Perception: 4, Resilience: 5, Stamina: 5, Stealth: 3, Toughness: 3
Specialisations
Checks Against Cold: +1, Checks Against Prone: +2, Initiative: +3, Movement: +1, Unarmed Attacks: +1
Languages
Bestial
Abilities
Cold Adaptation. Raindeer gains one level of advantage on all checks that are result of cold environment or that would cause it to gain one or more levels of frozen.
Herd Rush. Whenever another Deer Raindeer can see within 5 m uses move action, this creature can immediately spend ⮌ to also use move action.
Actions
◆: Sprint Burst. Raindeer's walking movement speed is doubled until the end turn.
◆◆◆: Horns. Melee unarmed attack, Melee attack, Exertion(STR) to hit, 2d6 + STR piercing damage.
Reactions
⮌, Whenever Raindeer takes damage: Fleet of Foot. Raindeer can immediately move up to its full movement speed without provoking reactions from attacker.