Age of Adventure

Raindeer

Large Beast, Antlerborn Deer, Grazer, Glacial Beast, Level 3

HP: 0 / 0
PoS: 

HP: 30 (1d8, 1d10, 1d12)

DgC/BC: 21/7

Speed: Normal: 12

Initiative: 10

Carrying capacity: 18

Damage immunity:

Damage resistance:

Damage vulnerability:

Condition immunity:

AGI

3

STR

3

VIT

2

CHA

-1

INT

-3

WIS

1

Skills

Acrobatics: 1, Adventuring: 1, Allure: 2, Block: 1, Dodge: 5, Exertion: 3, Focus: 1, Intimidation: 1, Nature: 1, Perception: 4, Resilience: 3, Stamina: 5, Stealth: 3, Toughness: 3

Specialisations

Checks Against Cold: +1, Checks Against Prone: +2, Initiative: +3, Movement: +1, Unarmed Attacks: +1

Languages

Bestial

Abilities

Cold Adaptation. Raindeer gains one level of advantage on all checks that are result of cold environment or that would cause it to gain one or more levels of frozen.

Herd Rush. Whenever another Deer Raindeer can see within 5 m uses move action, this creature can immediately spend to also use move action.

Actions

◆: Sprint Burst. Raindeer's walking movement speed is doubled until the end turn.

◆◆◆: Horns. Melee unarmed attack, Melee attack, Exertion(STR) to hit, 2d6 + STR piercing damage.

Reactions

, Whenever Raindeer takes damage: Fleet of Foot. Raindeer can immediately move up to its full movement speed without provoking reactions from attacker.

Lore

It began with the forging of the Great Rings. Three were given to the Elves, immortal, wisest and fairest of all beings. Seven to the Dwarf lords, great miners and craftsmen of the mountain halls. And nine, nine rings were gifted to the race of men, who, above all else, desire power. But they were, all of them, deceived, for another Ring was made. In the land of Mordor, in the fires of Mount Doom, the Dark Lord Sauron forged in secret a master Ring, to control all others. And into this Ring he poured his cruelty, his malice and his will to dominate all life. One Ring to rule them all.