Age of Adventure

River Mote

Minute Elemental, Eversea Elemental Flow Elemental, Elemental Manifestation, Eversea Elemental, Level 0

HP: 0 / 0
PoS: 

HP: 11

DgC/BC: 33/0

Speed: Normal: 2, Swim: 6

Initiative: 7

Carrying capacity: 11

Damage immunity:

Damage resistance:

Damage vulnerability:

Condition immunity:

AGI

7

STR

-1

VIT

0

CHA

-1

INT

-2

WIS

-1

Skills

Acrobatics: 5, Dodge: 7, Exertion: 1, Life Force: 6, Medicine: 2, Nature: 2, Precision: 3, Resilience: 3, Sleight: 3, Stamina: 2, Stealth: 3

Specialisations

Checks Against Stress: +2, Dodge Class: +2, Movement: -2, Regeneration: +2

Languages

Aquan

Abilities

River's Pull. Whenever River Mote moves into creature's space that creature must make Toughness(STR) check equal to 10 + River Mote's movement speed used for movement or be knocked prone.

Water Form. River Mote can share space with creatures of any size and can squeeze through hole of any size without loosing movement speed. Creatures smaller than River Mote that share a space with it count as fully submerged.

Lore

It began with the forging of the Great Rings. Three were given to the Elves, immortal, wisest and fairest of all beings. Seven to the Dwarf lords, great miners and craftsmen of the mountain halls. And nine, nine rings were gifted to the race of men, who, above all else, desire power. But they were, all of them, deceived, for another Ring was made. In the land of Mordor, in the fires of Mount Doom, the Dark Lord Sauron forged in secret a master Ring, to control all others. And into this Ring he poured his cruelty, his malice and his will to dominate all life. One Ring to rule them all.