Tiny Elemental, Eversea Elemental Flow Elemental, Elemental Manifestation, Eversea Elemental, Level 1
HP: 24 (1d8)
DgC/BC: 30/0
Speed: Normal: 3, Swim: 7
Initiative: 6
Carrying capacity: 12
Damage immunity:
Damage resistance:
Damage vulnerability:
Condition immunity:
AGI
6
STR
0
VIT
1
CHA
-1
INT
-2
WIS
-1
Acrobatics: 4, Brewing: 1, Dodge: 6, Exertion: 1, Life Force: 6, Medicine: 3, Nature: 2, Precision: 2, Religion: 1, Resilience: 3, Sleight: 2, Stamina: 2, Stealth: 2
Checks Against Stress: +2, Dodge Class: +2, Healing: +1, Movement: -1, Regeneration: +2
Aquan
Healer. River Sprite can spend any amount of time caring for up to four creatures it can touch. All checks against illnesses, curses and poisons those creatures make during the time they are in care are made with advantage and whenever one of those creatures roll to regain life they do so with advantage.
Improved Patch Up. River Sprite has advantage on Patch Up check.
River's Pull. Whenever River Sprite moves into creature's space that creature must make Toughness(STR) check equal to 10 + River Sprite's movement speed used for movement or be knocked prone.
Water Form. River Sprite can share space with creatures of any size and can squeeze through hole of any size without loosing movement speed. Creatures smaller than River Sprite that share a space with it count as fully submerged.