Rot Bat
Small Beast/Undead, Bat Echo Bat, Ambush Predator, Cave Beast, Level 3
HP: 49 (1d8, 2d10)
DgC/BC: 22/2
Speed: Fly: 6, Normal: 2
Initiative: 8
Carrying capacity: 28
Sanity: 11
Damage immunity:
Damage resistance:
Damage vulnerability:
Condition immunity:
AGI
4
STR
1
VIT
2
CHA
-2
INT
-2
WIS
4
Skills
Acrobatics: 3, Dodge: 4, Exertion: 3, Intimidation: 2, Life Force: 4, Perception: 4, Precision: 4, Resilience: 2, Sleight: 3, Stamina: 1, Stealth: 5, Toughness: 1
Specialisations
Hearing: +4, Max HP: +1, Movement: -1, Smell: +1, Unarmed Attacks: +3
Languages
Bestial
Abilities
Night Fliers. Darkvision 6 m, echolocation 10 m. Rot Bat gets 1d6 to Stealth and Acrobatics while in darkness.
Reverberation. Whenever Rot Bat deals sonic damage it deals additional die of sonic damage.
Undead Nature. Rot Bat does not need to eat or sleep and can spend full long rest doing light activity. Rot Bat has resistance to necrotic damage and weakness to radiant damage.
Actions
◆◆: Sonic Boom. Ranged unarmed attack, Exertion(VIT) to hit against all targets in 6 m cone. 2d6 + VIT sonic damage This damage is doubled against inanimate objects. .