Sable Antelope
Large Beast, Antlerborn Antelopin, Grazer, Savanna Beast, Level 6
HP: 63 (3d8, 3d10)
DgC/BC: 21/8
Speed: Normal: 13
Initiative: 11
Carrying capacity: 204
Sanity: 9
Damage immunity:
Damage resistance:
Damage vulnerability:
Condition immunity:
AGI
3
STR
3
VIT
2
CHA
-1
INT
-3
WIS
1
Skills
Acrobatics: 2, Adventuring: 2, Allure: 2, Block: 2, Bluff: 1, Dodge: 5, Exertion: 5, Insight: 1, Intimidation: 1, Life Force: 2, Perception: 4, Resilience: 3, Stamina: 9, Stealth: 3, Toughness: 1
Specialisations
Initiative: +4, Movement: +1, Sight: +1, Unarmed Attacks: +2
Languages
Bestial
Abilities
Blazing Dash. Once per rest, when Sable Antelope uses its movement action it can move at double speed.
Charge. Whenever Sable Antelope moves in a straight line before attacking, the next melee attack it makes during this turn deals additional ⨂d4 bludgeoning damage where ⨂ is number of meters moved, to the maximum of 2.
Runner. Whenever Sable Antelope uses its move action it selects one creature it can see within 10 m. That movement does not provoke reactions from that creature.
Actions
◆: Sprint Burst. Sable Antelope's walking movement speed is doubled until the end turn.
◆◆: Hooves. Melee unarmed attack, Melee attack. Exertion(STR) to hit. 1d6 + STR bludgeoning damage.
◆◆◆: Horns. Melee unarmed attack, Melee attack, Exertion(STR) to hit, 2d8 + STR piercing damage. Whenever this attack completely hits a target Sable Antelope adds another die of damage.
Reactions
⮌, Whenever Sable Antelope takes damage: Fleet of Foot. Sable Antelope can immediately move up to its full movement speed without provoking reactions from attacker.