Age of Adventure

Savanna Elephant

Huge Beast, Stomper Elephant, Grazer, Savanna Beast, Level 12

HP: 213 (3d8, 7d10, 2d12)

DgC/BC: 12/18

Speed: Normal: 14

Initiative: 5

Carrying capacity: 24

Damage immunity:

Damage resistance:

Damage vulnerability:

Condition immunity:

AGI

-1

STR

5

VIT

5

CHA

-1

INT

-2

WIS

1

Skills

Acrobatics: 1, Adventuring: 1, Allure: 1, Block: 7, Bravery: 1, Dodge: 4, Exertion: 10, Focus: 3, Insight: 1, Intimidation: 4, Life Force: 6, Perception: 2, Precision: 1, Resilience: 3, Stamina: 9, Stealth: 2, Toughness: 5

Specialisations

Block Class: +1, Initiative: +4, Movement: +2, Sight: +1, Unarmed Attacks: +4

Languages

Bestial

Abilities

Charge. Whenever Savanna Elephant moves in a straight line before attacking, the next melee attack it makes during this turn deals additional ⨂d6 bludgeoning damage where ⨂ is number of meters moved, to the maximum of 3. Once per turn, when Savanna Elephant deals damage with its charger ability, the targeted creatures no more than one size bigger than it must make Toughness(STR) check equal to the damage taken, max 40, or be knocked prone.

Elephant Memory. Savanna Elephant adds 1d6 to all History checks and checks to recall lore.

Hard to Hide. Savanna Elephant has disadvantage on stealth checks.

Natural Armour. Savanna Elephant counts as armoured. Savanna Elephant has damage threshold of 8.

Stomper. Whenever Savanna Elephant deals damage using stomp attack or charge ability it deals additional die of damage.

Unstoppable Stomp. Attacks that include movement are not affected by difficult terrain.

Actions

◆◆: Stomp. Melee unarmed attack, Exertion(STR) to hit, 3d6 + STR bludgeoning damage. If target of attack is smaller than Savanna Elephant, it must make Exertion(STR) check equal to the damage taken, max 40, or be knocked prone, take additional die of damage and Savanna Elephant moves into its space. While Savanna Elephant is in its space, if the creature wants to stand up it must win Exertion(STR) contest against Savanna Elephant's Exertion(STR) or the stand up actions fails.

◆◆: Tusks. Melee unarmed attack, Exertion(STR) to hit. 3d10 + STR piercing damage.

◆◆◆: Stampede. Savanna Elephant moves up to its full movement speed, making stomp attacks against all creatures in its path, once per creature. This movement ends when a stomp attack fails to knock down a creature.