Age of Adventure

Shore Crab

Minute Beast, Crustacean Crab, Scavenger, Coastal Beast, Level 1

HP: 0 / 0
PoS: 

HP: 9 (1d10)

DgC/BC: 25/3

Speed: Normal: 3, Swim: 4

Initiative: 9

Carrying capacity: 12

Damage immunity:

Damage resistance:

Damage vulnerability:

Condition immunity:

AGI

5

STR

0

VIT

-1

CHA

-2

INT

-2

WIS

1

Skills

Acrobatics: 3, Adventuring: 1, Block: 3, Dodge: 5, Exertion: 3, Perception: 4, Precision: 3, Resilience: 5, Sleight: 3, Stamina: 2, Stealth: 3, Toughness: 5

Specialisations

Checks Against Poison: +2, Hearing: +1, Movement: -3, Smell: +3, Unarmed Attacks: +1

Languages

Bestial

Abilities

Chitinous Armour. Water breathing. Shore Crab counts as armoured and adds its Toughness to its BC.

Sideways Movement. Once per turn Shore Crab can use Disengage as a free action.

Actions

◆◆: Pincers. Melee unarmed attack, Exertion(STR) to hit. 1d4 + STR bludgeoning damage.

Lore

It began with the forging of the Great Rings. Three were given to the Elves, immortal, wisest and fairest of all beings. Seven to the Dwarf lords, great miners and craftsmen of the mountain halls. And nine, nine rings were gifted to the race of men, who, above all else, desire power. But they were, all of them, deceived, for another Ring was made. In the land of Mordor, in the fires of Mount Doom, the Dark Lord Sauron forged in secret a master Ring, to control all others. And into this Ring he poured his cruelty, his malice and his will to dominate all life. One Ring to rule them all.