Age of Adventure

Sister Judith Colton

Medium Humanoid, Companion Elf Angelblood, Brimstone Preacher, Sea Gate Metropolitan, Level 3

HP: 0 / 0
PoS: 

HP: 36 (1d6, 2d10)

DgC/BC: 18/12

Speed: Normal: 7

Initiative: 7

Carrying capacity: 32

Sanity: 6

Damage immunity:

Damage resistance:

Damage vulnerability:

Condition immunity:

AGI

4

STR

-1

VIT

3

CHA

5

INT

-1

WIS

1

Skills

Allure: 3, Artistry: 1, Block: 2, Bluff: 1, Bravery: 1, Diplomacy: 7, Exertion: 1, Faith: 4, History: 1, Insight: 4, Intimidation: 2, Life Force: 1, Medicine: 1, Perception: 3, Precision: 2, Society: 4

Specialisations

Engineers Kit: +2, Mystics Kit: +1, Pistols: +3, Ranged Attacks: +1, Rifles: +2

Languages

Common, Language Of Choice1

Abilities

Companion Elf Soul. Whenever Sister Judith finishes long rest it gains bonus to Diplomacy, Allure, Artistry, Insight and Acrobatics equal to the number of creatures it shared the room or a campfire with, to the maximum of 5.

Gunslinger. Sister Judith gains no disadvantage on ranged attacks with pistols from being engaged in melee.

Religious Zaelot. Sister Judith gains 4 DP. It regains half of DP at the end of long rest. When taking this feature, select divine domain. Sister Judith can use at most 1 DP at once to power divine spells of the chosen domain or war domain. Sister Judith's spellcasting attack modifier equals its Faith(VIT) check and its spellcasting difficulty class equals 8 + its Faith(VIT). When Sister Judith takes this feature, it selects a number of divine spells of the chosen domains equal to its Faith. It has working knowledge of complicated formulas required to cast those spells. If Sister Judith spends 1 hour in prayer and meditation as part of its short rest it can add or exchange one of its spells with another from the chosen domains. The number of prepared spells can never exceed its Faith.

Actions

⨂ DP: Divine Smite. Sister Judith's next weapon attack this turn deals additional 2⨂d8 holy damage where ⨂ is a number of DP equal or less than number of DP you can use to cast spells.

◆: Aim. Sister Judith gains advantage on its next ranged attack action during this turn and the attacks done as part of that action deal one additional die of damage.

◆◆◆: Angelic Mercy. Each creature within 1 m for each size category Sister Judith has regains 1d4 + Sister Judith's VIT HP. Sister Judith can use this ability once per long rest.

Equipment

1x Revolver

Level 0 Weapon, Gun

Bullet: 6

Six-Shot Reflex. If This creature has at least one loaded bullet at the end of its turn it can immediately make another shoot attack with your revolver.

◆: Buttstroke. Melee weapon attack. Exertion(STR) with disadvantage to hit. 1d4 + STR bludgeoning damage.

◆, Bullet: Reload Bullet. This weapon gains 1 bullet.

◆◆, Bullet: Shoot. Ranged weapon attack. Range: 40 m. Precision(AGI) to hit. 3d6 + AGI piercing damage.

◆◆◆, 2 Bullets: Rapid Shots. Make 2 shoot attacks against the same target.

, Bullet, Whenever This creature is declared target of ranged attack by a creature within range: Quick Draw. Range: 10 m. This creature makes one shoot attack against the attacker. On full hit the attack is made with disadvantage.

1x Leather Armour

Level 0 Armour, Light Armour

Uncomfortable Sleep. If This creature sleeps in this armour it must make DC 12 Resilience(VIT) check to gain the benefits of the long rest.

10 min: Dress Or Undress. You dress or undress Leather Armour.