Age of Adventure

Skybreaker Eagle

Large Beast, Raptor Eagle, Solitary Stalker, Flying Beast, Level 12

HP: 0 / 0
PoS: 

HP: 114 (8d10, 4d12)

DgC/BC: 25/3

Speed: Fly: 13, Normal: 6

Initiative: 14

Carrying capacity: 13

Damage immunity:

Damage resistance:

Damage vulnerability:

Condition immunity:

AGI

4

STR

1

VIT

2

CHA

-1

INT

-2

WIS

3

Skills

Acrobatics: 8, Adventuring: 4, Block: 1, Bluff: 1, Bravery: 2, Dodge: 7, Exertion: 4, Focus: 1, Intimidation: 1, Life Force: 1, Nature: 2, Perception: 10, Precision: 4, Sleight: 3, Stamina: 2, Stealth: 3, Toughness: 1

Specialisations

Hearing: +1, Movement: +1, Sight: +2, Tracking: +1, Unarmed Attacks: +5

Languages

Bestial

Abilities

Dive. If Skybreaker Eagle uses its flying speed before attacking on its turn the attack is done with advantage and deals additional die of damage.

Hard to hit. Whenever Skybreaker Eagle moves using its flying speed it gains +3 to its dodge (cumulative) until the beginning of its next turn. While Skybreaker Eagle is flying all attacks of opportunity against it are made with disadvantage. At the beginning of each of its turns Skybreaker Eagle can make one flying move action as a free action.

Keen sight. Skybreaker Eagle has advantage of perception checks that rely on sight.

Actions

◆: Peck. Melee unarmed attack, Sleight(AGI) to hit. 1d6 + AGI slashing damage. Whenever Skybreaker Eagle fully hits with a peck attack the target must make Toughness(VIT) check equal to the damage taken, max 40, or be blinded until the beginning of Skybreaker Eagle's next turn.

◆: Talons. Melee unarmed attack, Sleight(AGI) to hit. 4d4 + AGI slashing damage. If Skybreaker Eagle hits a single creature with 2 or more talons attacks in a single turn it deals additional ⨂d6 lacerating damage to that creature at the end of its turn, where ⨂ is the number of hits on that creature using talons attack. Once per turn, whenever Skybreaker Eagle fully hits with talons attack it can immediately use talons attack again as a free action. Whenever Skybreaker Eagle uses its talons attack as a reaction it can make 2 talons attacks instead.

◆◆: Gale Slam. Skybreaker Eagle flaps its majestic wings, causing strong wind. Creatures in 4 m cone must make Toughness(STR) check equal to 10 + Skybreaker Eagle's Acrobatics or take 3d8 STR bludgeoning damage and be knocked prone. On success creatures take half damage and are not knocked prone. Skybreaker Eagle can immediately move 2 m in opposite direction of its cone.

Reactions

, Whenever Skybreaker Eagle is declared target of attack, if it is flying: Aerial Ace. Skybreaker Eagle immediately moves half of its flying movement speed, granting disadvantage on the declared attack. This counts as movement for the purpose of its Hard to hit feature.

Lore

It began with the forging of the Great Rings. Three were given to the Elves, immortal, wisest and fairest of all beings. Seven to the Dwarf lords, great miners and craftsmen of the mountain halls. And nine, nine rings were gifted to the race of men, who, above all else, desire power. But they were, all of them, deceived, for another Ring was made. In the land of Mordor, in the fires of Mount Doom, the Dark Lord Sauron forged in secret a master Ring, to control all others. And into this Ring he poured his cruelty, his malice and his will to dominate all life. One Ring to rule them all.