Age of Adventure

Small Poluted Slime

Small Elemental/Ooze, Slime Poison Slime, Elemental Manifestation, Swamp Beast, Level 2

HP: 0 / 0
PoS: 

HP: 33 (1d8, 1d10)

DgC/BC: 27/4

Speed: Normal: 5, Swim: 4

Initiative: 9

Carrying capacity: 36

Sanity: 11

Damage immunity:

Damage resistance:

Damage vulnerability:

Condition immunity:

AGI

7

STR

2

VIT

4

CHA

-2

INT

-3

WIS

-1

Skills

Acrobatics: 2, Bluff: 1, Bravery: 1, Dodge: 3, Intimidation: 1, Life Force: 2, Nature: 3, Perception: 1, Precision: 1, Resilience: 7, Sleight: 1, Stamina: 2, Stealth: 6, Toughness: 2

Specialisations

Checks Against Stress: +3, Hold Breath: +2, Initiative: +1, Movement: -1, Regeneration: +2

Languages

Bestial

Abilities

Camouflage. If Small Poluted Slime has not moved during its last turn it gains advantage on all stealth checks it makes until it moves again.

Poisoned Vapours. At the beginning of Small Poluted Slime's turn all creatures within 2 m must make Resilience(VIT) check equal to 8 + Small Poluted Slime's Nature(VIT) or take 1d6 poison damage.

Poisonous Body. Small Poluted Slime has absorption to poison. Creatures that start their turn in Small Poluted Slime's space gain one level of poisoned.

Sticky Body. Whenever Small Poluted Slime uses Move action to move into a space of another creature it can immediately attempt to grapple that creature as part of that action.