Snowthrower Sprite
Small Elemental, Albarand Elemental Snow Elemental, Elemental Manifestation, Albarand Elemental, Level 4
HP: 65 (2d8, 2d10)
DgC/BC: 19/6
Speed: Fly: 3, Normal: 6
Initiative: 5
Carrying capacity: 12
Damage immunity:
Damage resistance:
Damage vulnerability:
Condition immunity:
AGI
3
STR
1
VIT
3
CHA
-2
INT
0
WIS
-1
Skills
Acrobatics: 1, Block: 3, Bluff: 1, Dodge: 3, Exertion: 1, Focus: 1, Intimidation: 1, Life Force: 5, Medicine: 1, Nature: 3, Perception: 1, Precision: 2, Resilience: 8, Sleight: 2, Stamina: 1, Stealth: 2, Toughness: 3
Specialisations
Block Class: +1, Checks Against Stress: +4, Initiative: +1, Movement: -1, Regeneration: +2, Unarmed Attacks: +1
Languages
Glacial
Abilities
Camouflage. If Snowthrower Sprite has not moved during its last turn it gains advantage on all stealth checks it makes until it moves again. During that time Snowthrower Sprite also does not need cover in order to hide.
Freezing Aura. Immune to cold. Whenever a creature starts its turn in melee range of Snowthrower Sprite it must make Resilience(VIT) check equal too 8 + Snowthrower Sprite's' Life force(VIT) or gain 1 level of frozen.
Impassable Terrain. Area in twice the melee range of Snowthrower Sprite is difficult terrain. This effect does not stack.
Actions
◆◆: Snow Ball. Thrown unarmed attack, Exertion(AGI) to hit. 1d6 + AGI bludgeoning and 1d6 cold damage.
◆◆◆◆: Snow Flurry. Make 3 snowball attacks against the same target
Lore
It began with the forging of the Great Rings. Three were given to the Elves, immortal, wisest and fairest of all beings. Seven to the Dwarf lords, great miners and craftsmen of the mountain halls. And nine, nine rings were gifted to the race of men, who, above all else, desire power. But they were, all of them, deceived, for another Ring was made. In the land of Mordor, in the fires of Mount Doom, the Dark Lord Sauron forged in secret a master Ring, to control all others. And into this Ring he poured his cruelty, his malice and his will to dominate all life. One Ring to rule them all.