Tamsin "Tammy" Gearwhisk
Small Humanoid, Catfolk Cheetan Catfolk, Field Engineer, Sea Gate Metropolitan, Level 3
HP: 24 (2d8, 1d10)
DgC/BC: 27/12
Speed: Climb: 5, Normal: 7
Initiative: 8
Carrying capacity: 20
Sanity: 4
Damage immunity:
Damage resistance:
Damage vulnerability:
Condition immunity:
AGI
7
STR
-2
VIT
1
CHA
4
INT
1
WIS
-1
Skills
Acrobatics: 4, Adventuring: 2, Block: 2, Diplomacy: 3, Dodge: 3, Engineering: 3, Exertion: 2, Insight: 2, Medicine: 1, Perception: 1, Precision: 1, Research: 3, Sleight: 4, Society: 2, Stamina: 2, Stealth: 3
Specialisations
Crafting: +2, Engineers Kit: +5, Movement: 0, Swords: +1
Languages
Common, Language Of Choice1
Abilities
Blade Master. Whenever Tammy hits the same target with a Sword twice in the same turn it can immediately make an attack using same weapon costing no more than ◆◆ against a different target.
Catfolk Agility. Tammy has resistance to fall and gains one level of advantage on all checks against being knocked prone. Once per rest Tammy can make a Jump action as part of Move action.
Machine Empath. Tammy can use CHA instead of any other trait for checks with its engineering kit.
Running Whirlwind. Once per turn, whenever Tammy moves in straight line for 5 or more m it gains ◆.
Spaciously Unstable. Whenever Tammy performs an action that costs ◆◆◆ or more it can teleport to a place it can see within 2 m as part of that action.
Equipment
1x Rapier
Level 0 Weapon, Sword
Coating: 1
Defensive Stance. If This creature used prepare action and is wielding this weapon, the next attack against it before the beginning of its next turn gains one level of disadvantage.
◆: Feint. Melee weapon attack. This creature gain one level of advantage on it's next melee attack in the same turn.
◆◆: Jump Stab. Melee weapon attack. This creature moves 2 m then attacks. Acrobatics(AGI) to hit, 1d8 + AGI piercing damage.
◆◆: Stab. Melee weapon attack. Sleight(AGI) to hit. 1d8 + AGI piercing damage.
◆◆◆: Quick Stabs. Melee weapon attack. Make 2 stab attacks.
⮌, whenever This creature is declared target of melee attack: Defensive Dash. Melee weapon attack. Reach: 1 m. This creature moves 1 m directly away from the attacker. This movement does not cause reactions. Attacker has disadvantage on declared attack.
1x Leather Armour
Level 0 Armour, Light Armour
Uncomfortable Sleep. If This creature sleeps in this armour it must make DC 12 Resilience(VIT) check to gain the benefits of the long rest.
10 min: Dress Or Undress. You dress or undress Leather Armour.