Medium Beast/Swarm, Scuttlebug Flea, Parasite, Farm Beast, Level 3
HP: 66 (1d8, 1d10, 1d12)
DgC/BC: 22/4
Speed: Normal: 6
Initiative: 8
Carrying capacity: 14
Damage immunity:
Damage resistance:
Damage vulnerability:
Condition immunity:
AGI
4
STR
2
VIT
6
CHA
-2
INT
1
WIS
1
Acrobatics: 2, Allure: 1, Bluff: 1, Diplomacy: 3, Dodge: 4, Insight: 1, Intimidation: 2, Life Force: 5, Medicine: 5, Perception: 3, Precision: 1, Resilience: 1, Society: 3, Stealth: 4
Carrying: +2, Initiative: +1, Regeneration: +3, Smell: +2, Tracking: +2, Unarmed Attacks: +1
Bestial
Camouflage. If The Mitey Bunch has not moved during its last turn it gains advantage on all stealth checks it makes until it moves again.
Flea cloud. Whenever an attack completely misses The Mitey Bunch if it is sharing space with another creature, it hits that creature instead, using same to hit score.
Primal Regeneration. Whenever The Mitey Bunch finishes long rest it regains all hit dice instead of just half.
Skitterstep. Once per move action, whenever The Mitey Bunch enters another creature's space, it can move additional 2 m.
Swarm. The Mitey Bunch has resistance to all single target attacks and vulnerability to all area effects. Whenever The Mitey Bunch makes single target attack it can attack any number of creatures within range instead.
◆◆: Active Regeneration. The Mitey Bunch immediately use one of its hit dice, adding its Life force(VIT) to the roll and healing itself for that amount.
◆◆: Blood Sucker. Melee unarmed attack, Life force(AGI) to hit, 1d4 + AGI ravaging damage. The Mitey Bunch regains life equal to half of the damage dealt. Creatures that do not have blood are immune to this attack.