Age of Adventure

Titanoboa

Huge Beast, Snake Constrictor, Ambush Predator, Swamp Beast, Level 14

HP: 182 (5d8, 9d10)

DgC/BC: 13/18

Speed: Normal: 8, Swim: 9

Initiative: 4

Carrying capacity: 23

Damage immunity:

Damage resistance:

Damage vulnerability:

Condition immunity:

AGI

1

STR

6

VIT

3

CHA

-1

INT

-2

WIS

0

Skills

Block: 4, Bluff: 1, Bravery: 2, Dodge: 1, Exertion: 13, Focus: 2, Intimidation: 6, Life Force: 4, Perception: 2, Precision: 4, Resilience: 7, Sleight: 2, Stamina: 7, Stealth: 7, Toughness: 5

Specialisations

Block Class: +2, Hearing: +2, Hold Breath: +2, Initiative: +1, Movement: +2, Unarmed Attacks: +7

Languages

Bestial

Abilities

Brute. Whenever Titanoboa is forced to make INT, WIS or CHA check it can use its STR instead. Whenever Titanoboa makes an attack using its STR it deals additional STR bludgeoning damage. If Titanoboa it not gargantuan it counts as one size category bigger for all effects that use its size. Titanoboa ignores difficult terrain when using its walking speed.

Camouflage. If Titanoboa has not moved during its last turn it gains advantage on all stealth checks it makes until it moves again. During that time Titanoboa also does not need cover in order to hide.

Constrictor. Creatures restrained by Titanoboa have disadvantage on all attacks.

Hard to Hide. Titanoboa has disadvantage on stealth checks.

Snake body. Titanoboa can move through a hole that a creature one size category smaller would have to squeeze through without squeezing. Titanoboa can share space with another creature of the same size.

Actions

◆: Constrict. Each creature restrained with Titanoboa's Wrap ability must make Resilience(VIT) check equal to 8 + its Stamina(STR) or take 2d12 + STR bludgeoning damage. Titanoboa can use this ability once per turn. Whenever a creature completely fails on a constrict check, that creature gains 1 level of system stress. If Titanoboa has a creature restrained using its wrap ability at the beginning of its turn, it can immediately use constrict as a free action. That use does not count against 1 per turn limit.

◆◆: Bite. Melee unarmed attack, Exertion(STR) to hit. 2d10 + STR slashing damage. This attack deals additional die of damage if target is smaller than Titanoboa. Whenever Titanoboa fully hits with a bite attack it can choose to grapple the target. While the target is grappled in this way Titanoboa automatically deals its bite attack damage to it at the beginning of each of its turns and cannot use bite attack. Titanoboa can release the grapple as a free action. Grappled creature or any other creature in melee range of the grappled creature can use its ◆ to make Exertion(STR) contest against Titanoboa's Exertion(STR). On success grapple ends.

◆◆, If Titanoboa is grappling creature using bite attack: Devour. Melee unarmed attack, Titanoboa makes Bite attack with advantage against grappled creature. Grappled creature must make Resilience(STR) check equal to the damage taken, max 40, or be devoured. Creature that is devoured is restrained, fully obscured from outside and takes 2d8 acid and 2d8 bludgeoning damage at the beginning of each of its turns. Whenever Titanoboa takes damage, if devoured creature is still alive, it must make Toughness(VIT) check with advantage equal to half of the damage taken, max 40. On failure the creature is thrown out, knocked prone in front of Titanoboa and is not devoured anymore.

◆◆, "target must be smaller than and must share space with ": Wrap. Melee unarmed attack, Stamina(STR) to hit. 2d12 + STR Bludgeoning damage. On hit, the target is restrained and suffocating. Creature can use its ◆◆ to make Exertion(STR) against your Stamina(STR). On success the creature is no longer restrained and suffocating.