Age of Adventure

Verso Runeblade

Medium Humanoid, Human Lantanna Human, Spelldancer, Sea Gate Metropolitan, Level 8

HP: 95 (4d6, 4d10)

DgC/BC: 27/12

Speed: Normal: 6

Initiative: 10

Carrying capacity: 10

Damage immunity:

Damage resistance:

Damage vulnerability:

Condition immunity:

AGI

7

STR

-1

VIT

4

CHA

1

INT

0

WIS

1

Skills

Acrobatics: 3, Allure: 2, Arcana: 6, Artistry: 5, Block: 2, Brewing: 1, Crafting: 1, Diplomacy: 6, Dodge: 3, Exertion: 2, Focus: 1, Insight: 4, Life Force: 2, Linguistics: 1, Medicine: 1, Perception: 3, Resilience: 1, Sleight: 1, Society: 3, Stamina: 1, Toughness: 1

Specialisations

Axes: +2, Daggers: +2, Engineers Kit: +2, Performance: +4, Swords: +4

Languages

Common, Language Of Choice

Abilities

Blademaster. Whenever Verso Runeblade hits the same creature with an Axe, Dagger or Sword twice in same turn it can immediately make an attack using same weapon costing no more than ◆ against a different target. Whenever Verso Runeblade attacks with Axes, Daggers or a Swords it deals one additional die of damage.

Blink. Whenever Verso Runeblade uses move action it can expand 1 DP to immediately teleport to a space it can see within 5 m.

Blink Away. Whenever Verso Runeblade is forced to make a skill check against multitargeted effect or effect with an area it can spend 1 DP to gain two levels of advantage. If it does it can immediately teleports up to 5 m to a place it can see.

Blinkstab. Whenever Verso Runeblade declares attack with melee attack it can spend 1 DP to immediately teleports to an unoccupied space at the opposing side of the target. If it does it gains flanking bonus.

Potent Casting. Verso Runeblade can spend up to 2 DP on each spell it casts.

Spelldancer. Verso Runeblade gains 16 DP. It regains half of DP at the end of long rest. It can use at most 1 DP at once to power arcane spells of any school. Verso Runeblade's spellcasting attack modifier equals its Arcana(AGI) and its spellcasting difficulty class equals 8 + its Arcana(AGI). When Verso Runeblade takes this feature, it selects a number of arcane spells from Abjuration and Translocation schools equal to its Arcana. It has working knowledge of complicated formulas required to cast those spells.

Stubborn. Verso Runeblade has advantage on all Focus checks.

Equipment

1x Leather Armour

Level 0 Armour, Light Armour

Uncomfortable Sleep. If This creature sleeps in this armour it must make DC 12 Resilience(VIT) check to gain the benefits of the long rest.

10 min: Dress Or Undress. You dress or undress Leather Armour.

1x Rapier

Level 0 Weapon, Sword

Coating: 1

Defensive Stance. If This creature used prepare action and is wielding this weapon, the next attack against it before the beginning of its next turn gains one level of disadvantage.

◆: Feint. Melee weapon attack. Reach: 1 m. This creature gain one level of advantage on it's next attack in the same turn.

◆◆: Jump Stab. Melee weapon attack. This creature moves 2 m then attacks. Artistry(AGI) to hit, 1d8 + AGI piercing damage.

◆◆: Stab. Melee weapon attack. Sleight(AGI) to hit. 2d8 + AGI piercing damage.

, whenever This creature is declared target of melee attack: Defensive Dash. Melee weapon attack. Reach: 1 m. This creature moves 1 m directly away from the attacker. This movement does not cause reactions. Attacker has disadvantage on declared attack.