War Horse
Large Beast, Equine Horse, Warbeast, Farm Beast, Level 2
HP: 33 (1d8, 1d10)
DgC/BC: 10/9
Speed: Normal: 10
Initiative: 2
Carrying capacity: 20
Damage immunity:
Damage resistance:
Damage vulnerability:
Condition immunity:
AGI
0
STR
4
VIT
3
CHA
-1
INT
-2
WIS
1
Skills
Adventuring: 3, Block: 1, Bravery: 3, Diplomacy: 3, Exertion: 6, Insight: 1, Intimidation: 1, Life Force: 3, Sleight: 2, Society: 3, Stamina: 4, Toughness: 1
Specialisations
Carrying: +2, Initiative: +2, Movement: +1, Regeneration: +2, Unarmed Attacks: +3
Languages
Bestial
Abilities
Gallop Surge. Once per rest, whenever War Horse uses move action, their movement is doubled for the purpose of that action.
Mounted Charge. If War Horse uses its move action while carrying a creature, that creature's next melee attack before the start of War Horse's next turn deals additional 2d4 damage.
Tireless trot. War Horse can spend up to 10 hours walking before it has to start making checks against exhaustion. Then it makes those checks with advantage.
Actions
◆◆: Hoves. Melee unarmed attack, Melee attack. Exertion(STR) to hit. 1d6 + STR bludgeoning damage.
Lore
It began with the forging of the Great Rings. Three were given to the Elves, immortal, wisest and fairest of all beings. Seven to the Dwarf lords, great miners and craftsmen of the mountain halls. And nine, nine rings were gifted to the race of men, who, above all else, desire power. But they were, all of them, deceived, for another Ring was made. In the land of Mordor, in the fires of Mount Doom, the Dark Lord Sauron forged in secret a master Ring, to control all others. And into this Ring he poured his cruelty, his malice and his will to dominate all life. One Ring to rule them all.