Large Beast, Equine Horse, Warbeast, Farm Beast, Level 2
HP: 33 (1d8, 1d10)
DgC/BC: 10/9
Speed: Normal: 10
Initiative: 2
Carrying capacity: 20
Damage immunity:
Damage resistance:
Damage vulnerability:
Condition immunity:
AGI
0
STR
4
VIT
3
CHA
-1
INT
-2
WIS
1
Adventuring: 3, Block: 1, Bravery: 3, Diplomacy: 3, Exertion: 6, Insight: 1, Intimidation: 1, Life Force: 3, Sleight: 2, Society: 3, Stamina: 4, Toughness: 1
Carrying: +2, Initiative: +2, Movement: +1, Regeneration: +2, Unarmed Attacks: +3
Bestial
Gallop Surge. Once per rest, whenever War Horse uses move action, their movement is doubled for the purpose of that action.
Mounted Charge. If War Horse uses its move action while carrying a creature, that creature's next melee attack before the start of War Horse's next turn deals additional 2d4 damage.
Tireless trot. War Horse can spend up to 10 hours walking before it has to start making checks against exhaustion. Then it makes those checks with advantage.
◆◆: Hoves. Melee unarmed attack, Melee attack. Exertion(STR) to hit. 1d6 + STR bludgeoning damage.