Age of Adventure

Wolverine

Medium Beast, Burrowclaw Weasel, Scavenger, Glacial Beast, Level 5

HP: 52 (4d10, 1d12)

DgC/BC: 17/7

Speed: Burrow: 3, Normal: 6

Initiative: 7

Carrying capacity: 16

Damage immunity:

Damage resistance:

Damage vulnerability:

Condition immunity:

AGI

3

STR

3

VIT

1

CHA

-1

INT

-2

WIS

0

Skills

Allure: 2, Block: 1, Bravery: 2, Diplomacy: 1, Dodge: 1, Exertion: 4, Focus: 2, Insight: 1, Intimidation: 2, Life Force: 2, Nature: 1, Perception: 3, Resilience: 7, Society: 1, Stamina: 3, Stealth: 3, Toughness: 6

Specialisations

Checks Against Frozen: +1, Checks Against Poison: +2, Checks Against Prone: +2, Initiative: +1, Smell: +2, Unarmed Attacks: +2

Languages

Bestial

Abilities

Burrower. Wolverine has tremorsense out to 3 m and dark vision out to 6 m.

Cold Adaptation. Wolverine gains one level of advantage on all checks that are result of cold environment or that would cause it to gain one or more levels of frozen.

Relentless agression. If Wolverine spent all ◆ on its turn attacking it gains additional ◆ at the end of its turn.

Actions

◆◆: Bite. Melee unarmed attack, Exertion(STR) to hit. 2d8 + STR piercing damage. This attack deals additional die of damage if target is smaller than Wolverine.

◆◆◆: Rend. Melee unarmed attack, Exertion(STR) to hit. 2d10 + STR slashing damage. If a creature drops to 0 HP it dies immediately and its body is destroyed. On critical hit the target must make Toughness(VIT) check equal to the damage taken, maximum 40, or gain 1 level of bleed.