Age of Adventure

Wrathpriest

Medium Humanoid, Human Rhine, Hermit, Cloistered Orders, Level 6

HP: 63 (4d6, 2d8)

DgC/BC: 10/1

Speed: Normal: 6

Initiative: 1

Carrying capacity: 11

Damage immunity:

Damage resistance:

Damage vulnerability:

Condition immunity:

AGI

0

STR

0

VIT

3

CHA

-1

INT

-1

WIS

3

Skills

Adventuring: 4, Allure: 2, Arcana: 1, Block: 1, Bravery: 2, Crafting: 1, Diplomacy: 2, Exertion: 2, Focus: 3, History: 3, Insight: 1, Intimidation: 1, Life Force: 2, Linguistics: 1, Necromancy: 1, Perception: 1, Religion: 7, Resilience: 4, Society: 3, Stamina: 1, Toughness: 2

Specialisations

Checks Against Stress: +3, Mystics Kit: +5

Languages

Common, Language Of Choice

Abilities

Devout of Marg. Whenever Wrathpriest takes this feature, chose a type of elemental damage. Wrathpriest has resistance to that type of damage. Whenever Wrathpriest takes elemental damage from another creature and is not critically wounded the attacker must make Bravery(WIS) check equal to the damage taken by, max 40, or be scared of Wrathpriest until the beginning of its next turn.

Miracle. Once per short rest Wrathpriest can spend 10 minutes in prayer to call upon Marg, the Nature's Wrath. If it does it can immediately cast any divine spell of nature domain that requires 2 DP without using any DP or other resources. If it does not have spellcasting ability from a different feature, it can use Resilience(WIS) as its spell attack modifier and 8 + Resilience(WIS) as its spell difficulty for the purposes of casting this spell

Potent Casting. Wrathpriest can spend up to 3 DP on each spell it casts.

Religious Zaelot. Wrathpriest gains 16 DP. It regains half of DP at the end of long rest. When taking this feature, select divine domain. Wrathpriest can use at most 1 DP at once to power divine spells of the chosen domain or war domain. Wrathpriest's spellcasting attack modifier equals its Religion(VIT) check and its spellcasting difficulty class equals 8 + its Religion(VIT). When Wrathpriest takes this feature, it selects a number of divine spells of the chosen domains equal to its Religion. It has working knowledge of complicated formulas required to cast those spells. If Wrathpriest spends 1 hour in prayer and meditation as part of its short rest it can add or exchange one of its spells with another from the chosen domains. The number of prepared spells can never exceed its Religion.

Revealing Smite. Whenever Wrathpriest uses smite it can spend 1 DP to deal additional 1d6 radiant damage. If it does, each target creature must make Resilience(VIT) check against Wrathpriest's spell difficulty. On failure all invisibility effects on a creature are suppressed for 1 minute and the creature gains double disadvantage on all stealth checks. Creatures can repeat skill check at the end of each of their turns, ending suppression on success.

Rhine Diplomacy. Wrathpriest adds 1d4 to all Society and Diplomacy checks.

Actions

◆, ⨂ DP: Divine Smite. Wrathpriest's next weapon attack within 1 minute deals additional ⨂d8 divine damage where ⨂ is a number of DP equal or less than number of DP you can use to cast spells.