Age of Adventure

Wrathpriest (Head)

Medium Humanoid, Human Rhine, Hermit, Cloistered Orders, Level 9

HP: 0 / 0
PoS: 

HP: 100 (6d6, 3d8)

DgC/BC: 10/1

Speed: Normal: 6

Initiative: 1

Carrying capacity: 11

Damage immunity:

Damage resistance:

Damage vulnerability:

Condition immunity:

AGI

0

STR

0

VIT

3

CHA

-1

INT

-1

WIS

3

Skills

Adventuring: 4, Allure: 2, Arcana: 1, Block: 1, Bravery: 2, Brewing: 1, Crafting: 1, Diplomacy: 2, Exertion: 2, Faith: 8, Focus: 4, History: 3, Insight: 1, Intimidation: 1, Life Force: 3, Linguistics: 1, Nature: 3, Necromancy: 1, Perception: 1, Research: 1, Resilience: 5, Society: 3, Stamina: 1, Toughness: 2

Specialisations

Checks Against Stress: +4, Mystics Kit: +6

Languages

Common, Language Of Choice

Abilities

Devout of Marg. Whenever Wrathpriest (Head) takes this feature, chose a type of energy damage. Wrathpriest (Head) has resistance to that type of damage. Whenever Wrathpriest (Head) takes energy damage from another creature and is not critically wounded the attacker must make Bravery(WIS) check equal to the damage taken by, max 40, or be scared of Wrathpriest (Head) until the beginning of its next turn.

Miracle. Once per short rest Wrathpriest (Head) can spend 10 minutes in prayer to call upon Marg, the Nature's Wrath. If it does it can immediately cast any divine spell of nature domain that requires 3 DP without using any DP or other resources. If it does not have spellcasting ability from a different feature, it can use Resilience(WIS) as its spell attack modifier and 8 + Resilience(WIS) as its spell difficulty for the purposes of casting this spell

Potent Casting. Wrathpriest (Head) can spend up to 4 DP on each spell it casts.

Religious Zaelot. Wrathpriest (Head) gains 24 DP. It regains half of DP at the end of long rest. When taking this feature, select divine domain. Wrathpriest (Head) can use at most 1 DP at once to power divine spells of the chosen domain or war domain. Wrathpriest (Head)'s spellcasting attack modifier equals its Faith(VIT) check and its spellcasting difficulty class equals 8 + its Faith(VIT). When Wrathpriest (Head) takes this feature, it selects a number of divine spells of the chosen domains equal to its Faith. It has working knowledge of complicated formulas required to cast those spells. If Wrathpriest (Head) spends 1 hour in prayer and meditation as part of its short rest it can add or exchange one of its spells with another from the chosen domains. The number of prepared spells can never exceed its Faith.

Revealing Smite. Whenever Wrathpriest (Head) uses smite it can spend 1 DP to deal additional 1d6 radiant damage. If it does, each target creature must make Resilience(VIT) check against Wrathpriest (Head)'s spell difficulty. On failure all invisibility effects on a creature are suppressed for 1 minute and the creature gains double disadvantage on all stealth checks. Creatures can repeat skill check at the end of each of their turns, ending suppression on success.

Rhine Diplomacy. Wrathpriest (Head) adds 1d4 to all Society and Diplomacy checks.

Tunderous Smite. Whenever Wrathpriest (Head) uses smite it can spend 1 DP to deal additional 1d6 sonic damage. If it does, each target creature must make Toughness(STR) check against Wrathpriest (Head)'s spell difficulty. On a failure the creature is thrown 2 m from Wrathpriest (Head) and knocked prone. Target has advatage on this check for each size category it is bigger than Wrathpriest (Head)

Actions

◆, ⨂ DP: Divine Smite. Wrathpriest (Head)'s next weapon attack within 1 minute deals additional ⨂d8 holy damage where ⨂ is a number of DP equal or less than number of DP you can use to cast spells.

◆◆: Marg's Wrath. All creatures within 5 m of Wrathpriest (Head) must make Resilience(VIT) check equal to this creature's spellcasting ability or take 6d8 damage of the type chosen for this feature. On success a creature takes half of the damage. Each creature that took damage must make Bravery(WIS) check equal to half of the damage taken, max 40, or be feared until the end of Wrathpriest (Head)'s next turn. Wrathpriest (Head) can only use this ability once per rest.

Lore

It began with the forging of the Great Rings. Three were given to the Elves, immortal, wisest and fairest of all beings. Seven to the Dwarf lords, great miners and craftsmen of the mountain halls. And nine, nine rings were gifted to the race of men, who, above all else, desire power. But they were, all of them, deceived, for another Ring was made. In the land of Mordor, in the fires of Mount Doom, the Dark Lord Sauron forged in secret a master Ring, to control all others. And into this Ring he poured his cruelty, his malice and his will to dominate all life. One Ring to rule them all.