Age of Adventure

Zombie Miner

Medium Humanoid/Undead, Human Zombie, Miner, Undead Armies, Level 3

HP:

69

(2d8
1d12)

DgC/BC:

9/18

Speed:

Normal: 6

Damage immunity:

Damage resistance:

Damage vulnerability:

Condition immunity:

AGI

-1

STR

6

VIT

4

CHA

-1

INT

-1

WIS

1

Skills

Block: 2, Exertion: 5, Focus: 3, Life Force: 8, Necromancy: 1, Resilience: 4, Stamina: 2, Toughness: 6

Specialisations

Checks Against Stress: +4, Picks: +2

Languages

Common, Necron

Abilities

Brute. Whenever This creature is forced to make INT, WIS or CHA check it can use its STR instead.

Reckless jump. Once per turn, if This creature has a line of attack to a creature within 3 m, it can make a melee attack against that creature. If it does, it moves into melee range as a free action, ignoring difficult terrain.

Tough. Once per long rest, when This creature drops to 0 HP, but isn't outright killed, it can immediately use one of its hit dice, adding its Toughness(VIT) to the roll and healing itself for that amount. It still gets 1 level of system stress.

Zombie Resilience. Once per long rest, whenever This creature would drop to 0 HP it is knocked prone and dropped to 1 HP instead.

Equipment

1x Pickaxe

Level 0 Weapon, Pick

Coating: 2

Heafty Strike. If This creature doesn't use move action on their turn all attacks with this weapon during that turn are +1d6.

◆: Pommel Strike. Two-handed melee weapon attack. Exertion(STR) with disadvantage to hit. STR bludgeoning damage. On full hit This creature's next attack during this turn gains one level of advantage.

◆◆◆: Piercing Swing. Two-handed melee weapon attack. Exertion(STR) to hit. 2d12 + STR piercing damage.