Medium Humanoid/Undead, Human Zombie, Miner, Undead Armies, Level 3
HP:
69
(2d8
1d12)
DgC/BC:
9/18
Speed:
Normal: 6
Damage immunity:
Damage resistance:
Damage vulnerability:
Condition immunity:
AGI
-1
STR
6
VIT
4
CHA
-1
INT
-1
WIS
1
Block: 2, Exertion: 5, Focus: 3, Life Force: 8, Necromancy: 1, Resilience: 4, Stamina: 2, Toughness: 6
Checks Against Stress: +4, Picks: +2
Common, Necron
Brute. Whenever This creature is forced to make INT, WIS or CHA check it can use its STR instead.
Reckless jump. Once per turn, if This creature has a line of attack to a creature within 3 m, it can make a melee attack against that creature. If it does, it moves into melee range as a free action, ignoring difficult terrain.
Tough. Once per long rest, when This creature drops to 0 HP, but isn't outright killed, it can immediately use one of its hit dice, adding its Toughness(VIT) to the roll and healing itself for that amount. It still gets 1 level of system stress.
Zombie Resilience. Once per long rest, whenever This creature would drop to 0 HP it is knocked prone and dropped to 1 HP instead.
Level 0 Weapon, Pick
Coating: 2
Heafty Strike. If This creature doesn't use move action on their turn all attacks with this weapon during that turn are +1d6.
◆: Pommel Strike. Two-handed melee weapon attack. Exertion(STR) with disadvantage to hit. STR bludgeoning damage. On full hit This creature's next attack during this turn gains one level of advantage.
◆◆◆: Piercing Swing. Two-handed melee weapon attack. Exertion(STR) to hit. 2d12 + STR piercing damage.