Zombie Miner
Medium Humanoid/Undead, Human Zombie, Miner, Undead Armies, Level 3
HP: 69 (2d8, 1d12)
DgC/BC: 8/16
Speed: Normal: 6
Initiative: 0
Carrying capacity: 104
Sanity: 10
Damage immunity:
Damage resistance:
Damage vulnerability:
Condition immunity:
AGI
-1
STR
6
VIT
4
CHA
-1
INT
-1
WIS
1
Skills
Allure: 1, Block: 2, Diplomacy: 1, Exertion: 5, Focus: 3, Insight: 1, Life Force: 8, Necromancy: 1, Perception: 1, Resilience: 4, Society: 1, Stamina: 2, Toughness: 6
Specialisations
Block Class: +2, Checks Against Stress: +5, Picks: +2
Languages
Common, Necron
Abilities
Brute Force Defence. Once per rest, whenever Zombie Miner is forced to make skill check using INT, WIS or CHA it can replace that trait with STR.
Reckless jump. Once per turn, if Zombie Miner has a line of attack to a creature within 3 m, it can make a melee attack against that creature. If it does, it moves into melee range as a free action, ignoring difficult terrain.
Tough. Once per long rest, when Zombie Miner drops to 0 HP, but isn't outright killed, it can immediately use one of its hit dice, adding its Toughness(VIT) to the roll and healing itself for that amount. It still gets 1 level of system stress.
Zombie Resilience. Once per long rest, whenever Zombie Miner would drop to 0 HP it is knocked prone and dropped to 1 HP instead.
Equipment
1x Pickaxe
Level 0 Weapon, Pick
Coating: 2
Hefty Strike. If This creature doesn't use move action on their turn all attacks with this weapon during that turn are +1d6.
◆: Pommel Strike. Two-handed melee weapon attack. Exertion(STR) with disadvantage to hit. STR bludgeoning damage. On full hit This creature's next attack during this turn against the same target gains one level of advantage.
◆◆◆: Piercing Swing. Two-handed melee weapon attack. Exertion(STR) to hit. 2d12 + STR piercing damage.