Age of Adventure

Animist

Hit dice: 6

Animist 1

Skills increase: Artistry: 1, Diplomacy: 1, Nature: 1

Specialisations increase: Performance: 1

Animist. This Creature gains 4 DP. It regains half of DP at the end of long rest. When taking this feature, select circle of nature. This Creature can use at most 1 DP at once to power nature spells of the chosen circle. This Creature's spellcasting attack modifier equals its Nature(CHA) check and its spellcasting difficulty class equals 8 + its Nature(CHA). When This Creature takes this feature, it selects a number of nature spells of the chosen circle equal to its Nature. It can cast those spells.

One With the Spirits. This Creature understand can speak languages of plants, beasts and elementals of the chosen circle.

Animist 2

Skills increase: Allure: 1, Focus: 1, Medicine: 1

Animist. This Creature gains 8 DP. It regains half of DP at the end of long rest. When taking this feature, select circle of nature. This Creature can use at most 1 DP at once to power nature spells of the chosen circle. This Creature's spellcasting attack modifier equals its Nature(CHA) check and its spellcasting difficulty class equals 8 + its Nature(CHA). When This Creature takes this feature, it selects a number of nature spells of the chosen circle equal to its Nature. It can cast those spells.

One With the Spirits. This Creature understand can speak languages of plants, beasts and elementals of the chosen circle. Whenever This Creature casts a spell using its animist spellcasting, it can choose a number of creatures it can sense within 5 m equal to or less than a number of DP used to cast the spell. Next skill check those creatures make within 1 minute gains 1d4 to the roll.

Animist 3

Requirements: Creature level: 6

Skills increase: Artistry: 1, Diplomacy: 1, Nature: 1

Specialisations increase: Performance: 1

Animist. This Creature gains 12 DP. It regains half of DP at the end of long rest. When taking this feature, select circle of nature. This Creature can use at most 1 DP at once to power nature spells of the chosen circle. This Creature's spellcasting attack modifier equals its Nature(CHA) check and its spellcasting difficulty class equals 8 + its Nature(CHA). When This Creature takes this feature, it selects a number of nature spells of the chosen circle equal to its Nature. It can cast those spells.

One With the Spirits. This Creature understand can speak languages of plants, beasts and elementals of the chosen circle. Whenever This Creature casts a spell using its animist spellcasting, it can choose a number of creatures it can sense within 5 m equal to or less than a number of DP used to cast the spell. Next skill check those creatures make within 1 minute gains 1d6 to the roll.

1 min: Song of the Land. This Creature sings for the duration, attracting the natural spirits of the land and nature. As long as there is at least some presence of the chosen element in 1 km radius it can then ask those spirits one question. Spirits that live in this radius answer to the best of their ability.

Animist 4

Trait increase: CHA: 1

Animist. This Creature gains 16 DP. It regains half of DP at the end of long rest. When taking this feature, select circle of nature. This Creature can use at most 1 DP at once to power nature spells of the chosen circle. This Creature's spellcasting attack modifier equals its Nature(CHA) check and its spellcasting difficulty class equals 8 + its Nature(CHA). When This Creature takes this feature, it selects a number of nature spells of the chosen circle equal to its Nature. It can cast those spells.

One With the Spirits. This Creature understand can speak languages of plants, beasts and elementals of the chosen circle. Whenever This Creature casts a spell using its animist spellcasting, it can choose a number of creatures it can sense within 5 m equal to or less than a number of DP used to cast the spell. Next skill check those creatures make within 1 minute gains 1d8 to the roll.

1 min: Gift of the Spirits. This Creature sings for the duration, asking spirits for magic. At the end of of the song it regains 2d4 DP. This Creature can use this ability once per rest.

1 min: Song of the Land. This Creature sings for the duration, attracting the natural spirits of the land and nature. As long as there is at least some presence of the chosen element in 1 km radius it can then ask those spirits one question. Spirits that live in this radius answer to the best of their ability.