Axe Master
Hit dice: 10
Axe Master 1
Skills increase: Exertion: 1 Precision: 1 Sleight: 1
Specialisations increase: Axes: 1
Axe Master. Whenever This Creature uses Move or Jump action its next attack during that turn deals additional die of damage.
Axe Master 2
Skills increase: Block: 1 Life Force: 1 Toughness: 1
Axe Master. Whenever This Creature uses Move or Jump action its next attack during that turn deals additional die of damage. Whenever This Creature makes single attack action that costs ◆◆◆ or more, the targets make Toughness(VIT) check, equal to the damage taken, max 40 or take Leg Injury, Hand Injury or Wing Injury of This Creature's choice.
Axe Master 3
Requirements: Creature level: 6
Skills increase: Exertion: 1 Resilience: 1 Sleight: 1
Specialisations increase: Axes: 1
Axe Master. Whenever This Creature uses Move or Jump action its next attack during that turn deals additional die of damage. Whenever This Creature makes single attack action that costs ◆◆◆ or more, the targets make Toughness(VIT) check, equal to the damage taken, max 40 or take Leg Injury, Hand Injury or Wing Injury of This Creature's choice. Whenever This Creature uses Move or Jump actions it can make one attack with an axe that costs no more than the amount of action points used on that movement. On complete hit the movement does not provoke Attack of Opportunity from the target.
Axe Master 4
Trait increase: STR: 1
Axe Master. Whenever This Creature uses Move or Jump action its next attack during that turn deals additional die of damage. Whenever This Creature makes single attack action that costs ◆◆◆ or more, the targets make Toughness(VIT) check, equal to the damage taken, max 40 or take Leg Injury, Hand Injury or Wing Injury of This Creature's choice. Once per turn, when This Creature kills a target with an Axe it can immediately make another attack with the axe costing no more than ◆◆.