Age of Adventure

Battery

Hit dice: 10

Battery 1

Skills increase: Nature: 1 Research: 1 Resilience: 1

Specialisations increase: Melee Attacks: 1

Battery. Charged damage dice for This Creature is increased to d8.

Battery 2

Skills increase: Acrobatics: 1 Dodge: 1 Toughness: 1

Battery. Charged damage dice for This Creature is increased to d8. At the end of its turn, if This Creature gained level of charged during its turn it gets one additional level of charged.

Battery 3

Requirements: Creature level: 6

Skills increase: Exertion: 1 Research: 1 Stamina: 1

Specialisations increase: Melee Attacks: 1

Battery. Charged damage dice for This Creature is increased to d10. At the end of its turn, if This Creature gained level of charged during its turn it gets one additional level of charged. While charged, This Creature gets +2 to all of its movement speeds.

Battery 4

Trait increase: INT: 1

Battery. Charged damage dice for This Creature is increased to d12. At the end of its turn, if This Creature gained level of charged during its turn it gets one additional level of charged. While charged, This Creature gets +2 to all of its movement speeds.