Age of Adventure

Bowman

Hit dice: 10

Bowman 1

Skills increase: Focus: 1 Perception: 1 Precision: 1

Specialisations increase: Bows: 1

Bowman. If This Creature does not use Move and Jump actions on its turn it can have all attacks with bows gain 1d4 to attack rolls and damage.

Bowman 2

Skills increase: Acrobatics: 1 Dodge: 1 Stamina: 1

Bowman. If This Creature does not use Move and Jump actions on its turn it can have all attacks with bows gain 1d6 to attack rolls and damage.

Half Draw. This Creature can spend one less ◆, to a minimum of ◆ on attack actions with bows. If it does the range of the attacks is halved.

Bowman 3

Requirements: Creature level: 6

Skills increase: Life Force: 1 Perception: 1 Precision: 1

Specialisations increase: Bows: 1

Bowman. If This Creature does not use Move and Jump actions on its turn it can have all attacks with bows gain 1d8 to attack rolls and damage. Attacking with a bow does not reveal This Creature to creatures more than 5 m away.

Half Draw. This Creature can spend one less ◆, to a minimum of ◆ on attack actions with bows. If it does the range of the attacks is halved.

Bowman 4

Trait increase: STR: 1

Bowman. If This Creature does not use Move and Jump actions on its turn it can have all attacks with bows gain 1d10 to attack rolls and damage. Attacking with a bow does not reveal This Creature to creatures more than 5 m away.

Half Draw. This Creature can spend one less ◆, to a minimum of ◆ on attack actions with bows. If it does the range of the attacks is halved.