Chilling Presence
Hit dice: 10
Chilling Presence 1
Skills increase: Nature: 1 Resilience: 1 Stamina: 1
Specialisations increase: Checks Against Stress: 1
Chilling Presence. At the beginning of This Creature's turn all creatures within 2 m must make Resilience(VIT) check equal to 8 + This Creature's Nature(VIT) or take 1d6 cold damage.
Chilling Presence 2
Skills increase: Block: 1 Intimidation: 1 Life Force: 1
Chilling Presence. At the beginning of This Creature's turn all creatures within 3 m must make Resilience(VIT) check equal to 8 + This Creature's Nature(VIT) or take 2d6 cold damage. On success targets take half as much damage.
Chilling Presence 3
Requirements: Creature level: 6
Skills increase: Focus: 1 Nature: 1 Resilience: 1
Specialisations increase: Checks Against Stress: 1
Chilling Presence. At the beginning of This Creature's turn all creatures within 4 m must make Resilience(VIT) check equal to 8 + This Creature's Nature(VIT) or take 3d6 cold damage and gain one level of frozen. On success targets take half as much damage.
Chilling Presence 4
Trait increase: VIT: 1
Chilling Presence. At the beginning of This Creature's turn all creatures within 6 m must make Resilience(VIT) check equal to 8 + This Creature's Nature(VIT) or take 4d8 cold damage and gain one level of frozen. On success targets take half as much damage.