Age of Adventure

Chilling Presence

Hit dice: 10

Chilling Presence 1

Skills increase: Nature: 1 Resilience: 1 Stamina: 1

Specialisations increase: Checks Against Stress: 1

Chilling Presence. At the beginning of This Creature's turn all creatures within 2 m must make Resilience(VIT) check equal to 8 + This Creature's Nature(VIT) or take 1d6 cold damage.

Chilling Presence 2

Skills increase: Block: 1 Intimidation: 1 Life Force: 1

Chilling Presence. At the beginning of This Creature's turn all creatures within 3 m must make Resilience(VIT) check equal to 8 + This Creature's Nature(VIT) or take 2d6 cold damage. On success targets take half as much damage.

Chilling Presence 3

Requirements: Creature level: 6

Skills increase: Focus: 1 Nature: 1 Resilience: 1

Specialisations increase: Checks Against Stress: 1

Chilling Presence. At the beginning of This Creature's turn all creatures within 4 m must make Resilience(VIT) check equal to 8 + This Creature's Nature(VIT) or take 3d6 cold damage and gain one level of frozen. On success targets take half as much damage.

Chilling Presence 4

Trait increase: VIT: 1

Chilling Presence. At the beginning of This Creature's turn all creatures within 6 m must make Resilience(VIT) check equal to 8 + This Creature's Nature(VIT) or take 4d8 cold damage and gain one level of frozen. On success targets take half as much damage.