Age of Adventure

Claws

Hit dice: 10

Claws 1

Skills increase: Acrobatics: 1, Nature: 1, Sleight: 1

Specialisations increase: Unarmed Attacks: 1

◆: Claws. Melee unarmed attack, Sleight(AGI) to hit. 1d4 + AGI slashing damage.

Claws 2

Skills increase: Dodge: 1, Life Force: 1, Stealth: 1

◆: Claws. Melee unarmed attack, Sleight(AGI) to hit. 2d4 + AGI slashing damage. Once per turn, whenever This Creature fully hits with claws attack it can immediately use claws attack again as part of this action.

Claws 3

Requirements: Creature level: 6

Skills increase: Adventuring: 1, Intimidation: 1, Sleight: 1

Specialisations increase: Unarmed Attacks: 1

◆◆◆: Claw Leap. This Creature jumps up to 2 m, then makes 3 claw attacks against the same target.

◆: Claws. Melee unarmed attack, Sleight(AGI) to hit. 3d4 + AGI slashing damage. Once per turn, whenever This Creature fully hits with claws attack it can immediately use claws attack again as part of this action. Whenever This Creature uses its claws attack as a reaction it can make 2 claws attacks instead.

Claws 4

Trait increase: AGI: 1

◆◆◆: Claw Leap. This Creature jumps up to 2 m, then makes 3 claw attacks against the same target.

◆: Claws. Melee unarmed attack, Sleight(AGI) to hit. 4d4 + AGI slashing damage. Once per turn, whenever This Creature fully hits with claws attack it can immediately use claws attack again as part of this action. Whenever This Creature uses its claws attack as a reaction it can make 2 claws attacks instead. If This Creature hits a single creature with 2 or more claws attacks in a single turn it deals additional ⨂d6 lacerating damage to that creature at the end of its turn, where ⨂ is the number of hits on that creature using claws attack.