Age of Adventure

Crone Magic

Hit dice: 6

Crone Magic 1

Skills increase: Focus: 1, Intimidation: 1, Nature: 1

Specialisations increase: Spellcasting: 1

Crone Magic. This Creature gains 4 DP. It regains half of DP at the end of long rest. It can use at most 1 DP at once to power hexcraft and mirthcraft spells. This Creature's spellcasting attack modifier equals its Nature(VIT) check and its spellcasting difficulty class equals 8 + its Nature(VIT). When This Creature takes this feature, it selects a number of hexcraft or mirthcraft spells equal to its Nature. It can cast those spells. Whenever This Creature finishes its long rest, if its base Nature is more than the number of spells it knows it can learn new spells of same domains equal to the difference. It can also replace one of its spells after each long rest.

Cursing Spells. Whenever This Creature completely hits with a spell attack or a creature completely fails on a check against This Creature's spell, that creature gains one level of cursed for the next minute.

Crone Magic 2

Skills increase: Diplomacy: 1, Life Force: 1, Necromancy: 1

Crone Magic. This Creature gains 8 DP. It regains half of DP at the end of long rest. It can use at most 1 DP at once to power hexcraft and mirthcraft spells. This Creature's spellcasting attack modifier equals its Nature(VIT) check and its spellcasting difficulty class equals 8 + its Nature(VIT). When This Creature takes this feature, it selects a number of hexcraft or mirthcraft spells equal to its Nature. It can cast those spells. Whenever This Creature finishes its long rest, if its base Nature is more than the number of spells it knows it can learn new spells of same domains equal to the difference. It can also replace one of its spells after each long rest.

Curse Sense. This Creature knows the location and number of all cursed creatures within 10 m.

Cursing Spells. Whenever This Creature completely hits with a spell attack or a creature completely fails on a check against This Creature's spell, that creature gains one level of cursed for the next minute.

◆◆◆: Burden to the Cursed. Creatures within 10 m that have at least one level of cursed must make Toughness(WIS) check equal to This Creature's spellcasting DC or they take 2⨂d8 + This Creature's VIT necrotic damage where ⨂ is number of levels of curse those targets have. On success they take half as much damage.

Crone Magic 3

Requirements: Creature level: 6

Skills increase: Focus: 1, Intimidation: 1, Nature: 1

Specialisations increase: Spellcasting: 1

Crone Magic. This Creature gains 12 DP. It regains half of DP at the end of long rest. It can use at most 1 DP at once to power hexcraft and mirthcraft spells. This Creature's spellcasting attack modifier equals its Nature(VIT) check and its spellcasting difficulty class equals 8 + its Nature(VIT). When This Creature takes this feature, it selects a number of hexcraft or mirthcraft spells equal to its Nature. It can cast those spells. Whenever This Creature finishes its long rest, if its base Nature is more than the number of spells it knows it can learn new spells of same domains equal to the difference. It can also replace one of its spells after each long rest.

Curse Sense. This Creature knows the location and number of all cursed creatures within 10 m.

Cursing Spells. Whenever This Creature completely hits with a spell attack or a creature completely fails on a check against This Creature's spell, that creature gains one level of cursed for the next minute.

◆◆◆: Burden to the Cursed. Creatures within 10 m that have at least one level of cursed must make Toughness(WIS) check equal to This Creature's spellcasting DC or they take 2⨂d8 + This Creature's VIT necrotic damage where ⨂ is number of levels of curse those targets have. On success they take half as much damage.

, Whenever a cursed target within 10 m has to make a skill check: Debilitating Curse. Target makes that check as if it had one more level of cursed.

Crone Magic 4

Trait increase: VIT: 1

Crone Magic. This Creature gains 16 DP. It regains half of DP at the end of long rest. It can use at most 1 DP at once to power hexcraft and mirthcraft spells. This Creature's spellcasting attack modifier equals its Nature(VIT) check and its spellcasting difficulty class equals 8 + its Nature(VIT). When This Creature takes this feature, it selects a number of hexcraft or mirthcraft spells equal to its Nature. It can cast those spells. Whenever This Creature finishes its long rest, if its base Nature is more than the number of spells it knows it can learn new spells of same domains equal to the difference. It can also replace one of its spells after each long rest.

Curse Sense. This Creature knows the location and number of all cursed creatures within 10 m.

Cursing Spells. Whenever This Creature completely hits with a spell attack or a creature completely fails on a check against This Creature's spell, that creature gains one level of cursed for the next minute.

Dark Supremacy. Whenever a cursed target dies within 10 m of This Creature its next melee or spell attack before the end of its next turn deals additional 4d8 necrotic damage.

◆◆◆: Burden to the Cursed. Creatures within 10 m that have at least one level of cursed must make Toughness(WIS) check equal to This Creature's spellcasting DC or they take 2⨂d8 + This Creature's VIT necrotic damage where ⨂ is number of levels of curse those targets have. On success they take half as much damage.

, Whenever a cursed target within 10 m has to make a skill check: Debilitating Curse. Target makes that check as if it had one more level of cursed.