Devout Of Marg
Hit dice: 8
Devout Of Marg 1
Skills increase: Faith: 1 Life Force: 1 Resilience: 1
Specialisations increase: Checks Against Stress: 1
Devout of Marg. Whenever This Creature takes this feature, chose a type of energy damage. This Creature has resistance to that type of damage.
Divine Favour. At the end of long rest This Creature gains 1 FP towards Marg, Nature's Wrath. Maximum number of FP This Creature can store towards Marg is twice its level.
Devout Of Marg 2
Skills increase: Adventuring: 1 Intimidation: 1 Toughness: 1
Devout of Marg. Whenever This Creature takes this feature, chose a type of energy damage. This Creature has resistance to that type of damage. Whenever This Creature takes energy damage from another creature and is not critically wounded the attacker must make Bravery(WIS) check equal to the damage taken by, max 40, or be scared of This Creature until the beginning of its next turn.
Divine Favour. At the end of long rest This Creature gains 2 FP towards Marg, Nature's Wrath. Maximum number of FP This Creature can store towards Marg is three times its level.
Devout Of Marg 3
Requirements: Creature level: 6
Skills increase: Life Force: 1 Nature: 1 Resilience: 1
Specialisations increase: Checks Against Stress: 1
Devout of Marg. Whenever This Creature takes this feature, chose a type of energy damage. This Creature has resistance to that type of damage. Whenever This Creature takes energy damage from another creature and is not critically wounded the attacker must make Bravery(WIS) check equal to the damage taken by, max 40, or be scared of This Creature until the beginning of its next turn.
Divine Favour. At the end of long rest This Creature gains 4 FP towards Marg, Nature's Wrath. Maximum number of FP This Creature can store towards Marg is four times its level.
◆◆: Marg's Wrath. All creatures within 5 m of This Creature must make Resilience(VIT) check equal to this creature's spellcasting ability or take 6d8 damage of the type chosen for this feature. On success a creature takes half of the damage. Each creature that took damage must make Bravery(WIS) check equal to half of the damage taken, max 40, or be feared until the end of This Creature's next turn. This Creature can only use this ability once per rest.
Devout Of Marg 4
Trait increase: WIS: 1
Devout of Marg. Whenever This Creature takes this feature, chose a type of energy damage. This Creature has resistance to that type of damage. Whenever This Creature takes energy damage from another creature and is not critically wounded the attacker must make Bravery(WIS) check equal to the damage taken by, max 40, or be scared of This Creature until the beginning of its next turn.
Divine Favour. At the end of long rest This Creature gains 8 FP towards Marg, Nature's Wrath. Maximum number of FP This Creature can store towards Marg is five times its level.
Judgement of Marg. Once every 6 days This Creature can manifest Judgement of Marg instead of its regular Marg's Wrath. If it does, both the range and damage are doubled.
◆◆: Marg's Wrath. All creatures within 5 m of This Creature must make Resilience(VIT) check equal to this creature's spellcasting ability or take 6d8 damage of the type chosen for this feature. On success a creature takes half of the damage. Each creature that took damage must make Bravery(WIS) check equal to half of the damage taken, max 40, or be feared until the end of This Creature's next turn. This Creature can only use this ability once per rest.