Age of Adventure

Dragon Wing Technique

Hit dice: 10

Dragon Wing Technique 1

Requirements: Creature level: 6, Martial Artist: 2

Skills increase: Acrobatics: 1 Dodge: 1 Focus: 1

Specialisations increase: Unarmed Attacks: 1

Dragon Wing Technique. If a creature moves before making a melee attack it deals additional 1d4 bludgeoning damage for each meter moved, to the maximum of 5d4.

Dragon Wing Technique 2

Skills increase: Sleight: 1 Stamina: 1 Stealth: 1

Dragon Wing Technique. If a creature moves before making a melee attack it deals additional 1d4 bludgeoning damage for each meter moved, to the maximum of 5d4. Whenever This Creature uses Punch or Kick it can immediately move up to 1 m without provoking reactions.

Dragon Wing Technique 3

Requirements: Creature level: 9

Skills increase: Acrobatics: 1 Dodge: 1 Focus: 1

Specialisations increase: Unarmed Attacks: 1

Dragon Wing Technique. If a creature moves before making a melee attack it deals additional 1d4 bludgeoning damage for each meter moved, to the maximum of 5d4. Whenever This Creature uses Punch or Kick it can immediately move up to 1 m without provoking reactions. Whenever This Creature makes Flurry of Blows or Double Kick attacks it can immediately use Move or Jump as a free action.

Dragon Wing Technique 4

Trait increase: AGI: 1

Dragon Wing Technique. If a creature moves before making a melee attack it deals additional 1d4 bludgeoning damage for each meter moved, to the maximum of 5d4. Whenever This Creature uses Punch or Kick it can immediately move up to 1 m without provoking reactions. Whenever This Creature makes Flurry of Blows or Double Kick attacks it can immediately use Move or Jump as a free action.

Quick Dash. Once per turn, when This Creature uses Move or Jump actions it can double the distance travelled. All attacks of opportunity gain double disadvantage for that action.