Flame Up
Hit dice: 10
Flame Up 1
Skills increase: Intimidation: 1 Life Force: 1 Resilience: 1
Specialisations increase: Regeneration: 1
◆◆: Flame up. Creatures in 1 m of This Creature must make Resilience(VIT) check equal to 8 + This Creature's Life Force(VIT) or take 2d6 heat damage. For the next minute, whenever This Creature starts its turn all creatures in 1 m must make Resilience(VIT) check equal to 8 + This Creature's Life Force(VIT) or take 1d6 heat damage.
Flame Up 2
Skills increase: Bravery: 1 Nature: 1 Stamina: 1
◆◆: Flame up. Creatures in 2 m of This Creature must make Resilience(VIT) check equal to 8 + This Creature's Life Force(VIT) or take 3d6 heat damage. For the next minute, whenever This Creature starts its turn all creatures in 2 m must make Resilience(VIT) check equal to 8 + This Creature's Life Force(VIT) or take 1d6 heat damage.
Flame Up 3
Requirements: Creature level: 6
Skills increase: Acrobatics: 1 Life Force: 1 Resilience: 1
Specialisations increase: Regeneration: 1
◆◆: Flame up. Creatures in 3 m of This Creature must make Resilience(VIT) check equal to 8 + This Creature's Life Force(VIT) or take 4d6 heat damage. For the next minute, whenever This Creature starts its turn all creatures in 3 m must make Resilience(VIT) check equal to 8 + This Creature's Life Force(VIT) or take 2d6 heat damage.
Flame Up 4
Trait increase: VIT: 1
◆◆: Flame up. Creatures in 4 m of This Creature must make Resilience(VIT) check equal to 8 + This Creature's Life Force(VIT) or take 6d6 heat damage. For the next minute, whenever This Creature starts its turn all creatures in 4 m must make Resilience(VIT) check equal to 8 + This Creature's Life Force(VIT) or take 3d6 heat damage.