Age of Adventure

Flame Up

Hit dice: 10

Flame Up 1

Skills increase: Intimidation: 1 Life Force: 1 Resilience: 1

Specialisations increase: Regeneration: 1

◆◆: Flame up. Creatures in 1 m of This Creature must make Resilience(VIT) check equal to 8 + This Creature's Life Force(VIT) or take 2d6 heat damage. For the next minute, whenever This Creature starts its turn all creatures in 1 m must make Resilience(VIT) check equal to 8 + This Creature's Life Force(VIT) or take 1d6 heat damage.

Flame Up 2

Skills increase: Bravery: 1 Nature: 1 Stamina: 1

◆◆: Flame up. Creatures in 2 m of This Creature must make Resilience(VIT) check equal to 8 + This Creature's Life Force(VIT) or take 3d6 heat damage. For the next minute, whenever This Creature starts its turn all creatures in 2 m must make Resilience(VIT) check equal to 8 + This Creature's Life Force(VIT) or take 1d6 heat damage.

Flame Up 3

Requirements: Creature level: 6

Skills increase: Acrobatics: 1 Life Force: 1 Resilience: 1

Specialisations increase: Regeneration: 1

◆◆: Flame up. Creatures in 3 m of This Creature must make Resilience(VIT) check equal to 8 + This Creature's Life Force(VIT) or take 4d6 heat damage. For the next minute, whenever This Creature starts its turn all creatures in 3 m must make Resilience(VIT) check equal to 8 + This Creature's Life Force(VIT) or take 2d6 heat damage.

Flame Up 4

Trait increase: VIT: 1

◆◆: Flame up. Creatures in 4 m of This Creature must make Resilience(VIT) check equal to 8 + This Creature's Life Force(VIT) or take 6d6 heat damage. For the next minute, whenever This Creature starts its turn all creatures in 4 m must make Resilience(VIT) check equal to 8 + This Creature's Life Force(VIT) or take 3d6 heat damage.