Age of Adventure

Gunslinger

Hit dice: 10

Gunslinger 1

Skills increase: Exertion: 1, Perception: 1, Precision: 1

Specialisations increase: Pistols: 1

Gunslinger. This Creature gains no disadvantage on ranged attacks with pistols from being engaged in melee.

Gunslinger 2

Skills increase: Dodge: 1, Focus: 1, Sleight: 1

Gunslinger. This Creature gains no disadvantage on ranged attacks with pistols from being engaged in melee. Every time This Creature completely hits an attack with a gun on its turn it gains one level of advantage on the next gun attack against the same target until the end of its turn.

Gunslinger 3

Requirements: Creature level: 6

Skills increase: Medicine: 1, Perception: 1, Precision: 1

Specialisations increase: Pistols: 1

Gunslinger. This Creature gains no disadvantage on ranged attacks with pistols from being engaged in melee. Every time This Creature completely hits an attack with a gun on its turn it gains one level of advantage on the next gun attack against the same target until the end of its turn. Whenever This Creature uses move action it can use an action costing no more than ◆ using its pistol as part of that move.

Gunslinger 4

Trait increase: AGI: 1

Gunslinger. This Creature gains no disadvantage on ranged attacks with pistols from being engaged in melee. Every time This Creature completely hits an attack with a gun on its turn it gains one level of advantage on the next gun attack against the same target until the end of its turn. Whenever This Creature uses move action it can use an action costing no more than ◆ using its pistol as part of that move. All attacks with pistol This Creature makes deal one additional die of damage.