Improvised Weapons Fighter
Hit dice: 10
Improvised Weapons Fighter 1
Skills increase: Exertion: 1 Intimidation: 1 Resilience: 1
Specialisations increase: Improvised Weapons: 1
Improvised Weapons Fighter. Chipped improvised weapons deal 1d6 damage instead. Once per turn This Creature can pick up improvised weapon as a free action.
Improvised Weapons Fighter 2
Skills increase: Block: 1 Bravery: 1 Stamina: 1
Improvised Weapons Fighter. Chipped improvised weapons deal 1d8 damage instead. Once per turn This Creature can pick up improvised weapon as a free action. Whenever an improvised weapon breaks, This Creature still holds a piece of it. If it wasn't Improvised Weapon (Minute) it counts as improvised weapon one category smaller with 2 levels of chipped. Improvised Weapon (Minute) is destroyed as normal.
Improvised Weapons Fighter 3
Requirements: Creature level: 6
Skills increase: Exertion: 1 Life Force: 1 Perception: 1
Specialisations increase: Improvised Weapons: 1
Improvised Weapons Fighter. Chipped improvised weapons deal 1d10 damage instead. Once per turn This Creature can pick up improvised weapon as a free action. Whenever an improvised weapon breaks, This Creature still holds a piece of it. If it wasn't Improvised Weapon (Minute) it counts as improvised weapon one category smaller with 2 levels of chipped. Improvised Weapon (Minute) is destroyed as normal. Critical hit range is increased by one for improvised weapons for This Creature. If This Creature makes critical hit with an improvised weapon the target must make Toughness(STR) equal to the damage taken, max 40, or gain Injury condition of This Creature's choice of the type it doesn't yet have.
Improvised Weapons Fighter 4
Trait increase: STR: 1
Improvised Weapons Fighter. Chipped improvised weapons deal 1d12 damage instead. Once per turn This Creature can pick up improvised weapon as a free action. Whenever an improvised weapon breaks, This Creature still holds a piece of it. If it wasn't Improvised Weapon (Minute) it counts as improvised weapon one category smaller with 2 levels of chipped. Improvised Weapon (Minute) is destroyed as normal. Critical hit range is increased by one for improvised weapons for This Creature. If This Creature makes critical hit with an improvised weapon the target must make Toughness(STR) equal to the damage taken, max 40, or gain Injury condition of This Creature's choice of the type it doesn't yet have.
Ready to Fight. While holding an improvised weapon This Creature has +5 to Dodge, Block, Intimidation, Toughness and Exertion.