Age of Adventure

Impulse Psion

Hit dice: 6

Impulse Psion 1

Skills increase: Diplomacy: 1, Focus: 1, Psionics: 1

Specialisations increase: Checks Against Psionic Abilities: 1

Emotion Overload. Whenever This Creature releases telekinesis psionic ability all targets in ⨂ m, where ⨂ is the total overcharged cost, must make Toughness(STR) check equal to the This Creature's psionic DC or be pushed 1 m directly away from the This Creature.

Impulse Psion. This Creature gains 2 PP that it can use to power Psionic Abilities from Telekinesis discipline. It regains half of PP at the end of every rest. If This Creature uses more than 1 PP on a single ability, it gains one level of system stress. This Creature can gain levels of system stress instead of using PP to power its psionic abilities. Whenever This Creature finishes a long rest, it can select a number of Telekinesis Psionic Abilities that it can use, equal to its Focus. Those are the abilities it can power until the end of its next long rest. This Creature's psionic attack modifier equals its Focus(CHA) check and its psionic difficulty class equals 8 + its Focus(CHA) modifier.

Impulse Psion 2

Skills increase: Bluff: 1, Bravery: 1, Toughness: 1

Emotion Overload. Whenever This Creature releases telekinesis psionic ability all targets in ⨂ m, where ⨂ is the total overcharged cost, must make Toughness(STR) check equal to the This Creature's psionic DC or be pushed 2 m directly away from the This Creature. On complete failure the targets are also knocked prone. If the targets hit the obstacle they take 1d6 bludgeoning damage for each 1 m they weren't pushed.

Impulse Psion. This Creature gains 4 PP that it can use to power Psionic Abilities from Telekinesis discipline. It regains half of PP at the end of every rest. If This Creature uses more than 1 PP on a single ability, it gains one level of system stress. This Creature can gain levels of system stress instead of using PP to power its psionic abilities. Whenever This Creature finishes a long rest, it can select a number of Telekinesis Psionic Abilities that it can use, equal to its Focus. Those are the abilities it can power until the end of its next long rest. This Creature's psionic attack modifier equals its Focus(CHA) check and its psionic difficulty class equals 8 + its Focus(CHA) modifier.

Impulse Psion 3

Requirements: Creature level: 6

Skills increase: Diplomacy: 1, Focus: 1, Psionics: 1

Specialisations increase: Checks Against Psionic Abilities: 1

Emotion Overload. Whenever This Creature releases telekinesis psionic ability all targets in ⨂ m, where ⨂ is the total overcharged cost, must make Toughness(STR) check equal to the This Creature's psionic DC or be pushed 3 m directly away from the This Creature. On complete failure the targets are also knocked prone. If the targets hit the obstacle they take 1d6 bludgeoning damage for each 1 m they weren't pushed.

Emotional Gliding. This Creature gains flying speed equal to the total amount of PP on all currently active psionic abilities.

Impulse Psion. This Creature gains 6 PP that it can use to power Psionic Abilities from Telekinesis discipline. It regains half of PP at the end of every rest. If This Creature uses more than 1 PP on a single ability, it gains one level of system stress. This Creature can gain levels of system stress instead of using PP to power its psionic abilities. Whenever This Creature finishes a long rest, it can select a number of Telekinesis Psionic Abilities that it can use, equal to its Focus. Those are the abilities it can power until the end of its next long rest. This Creature's psionic attack modifier equals its Focus(CHA) check and its psionic difficulty class equals 8 + its Focus(CHA) modifier.

Impulse Psion 4

Trait increase: CHA: 1

Emotion Overload. Whenever This Creature releases telekinesis psionic ability all targets in ⨂ m, where ⨂ is the total overcharged cost, must make Toughness(STR) check equal to the This Creature's psionic DC or be pushed 4 m directly away from the This Creature. On complete failure the targets are also knocked prone. If the targets hit the obstacle they take 1d6 bludgeoning damage for each 1 m they weren't pushed.

Emotional Gliding. This Creature gains flying speed equal to the total amount of PP on all currently active psionic abilities.

Emotional Gravity. Whenever This Creature makes Diplomacy, Bluff or Intimidation check it can use 1 PP to grant itself a level of advantage and 1d4 to the check.

Impulse Psion. This Creature gains 8 PP that it can use to power Psionic Abilities from Telekinesis discipline. It regains half of PP at the end of every rest. If This Creature uses more than 1 PP on a single ability, it gains one level of system stress. This Creature can gain levels of system stress instead of using PP to power its psionic abilities. Whenever This Creature finishes a long rest, it can select a number of Telekinesis Psionic Abilities that it can use, equal to its Focus. Those are the abilities it can power until the end of its next long rest. This Creature's psionic attack modifier equals its Focus(CHA) check and its psionic difficulty class equals 8 + its Focus(CHA) modifier.