Age of Adventure

Intelligent Defence

Hit dice: 12

Intelligent Defence 1

Skills increase: Dodge: 1, Focus: 1, Society: 1

Specialisations increase: Dodge Class: 1

◆: Intelligent Defence. This Creature selects a target it can sense within 10 m. For as long as it can sense it or until it uses this ability again it adds its INT on Dodge Class and Block Class against attacks from that target.

Intelligent Defence 2

Skills increase: Exertion: 1, Research: 1, Toughness: 1

Always Observing. Once per rest This Creature can use Intelligent Defence as a free action.

◆: Intelligent Defence. This Creature selects a target it can sense within 10 m. For as long as it can sense it or until it uses this ability again it adds its INT on Dodge Class and Block Class against attacks from that target.

Intelligent Defence 3

Requirements: Creature level: 6

Skills increase: Dodge: 1, Medicine: 1, Psionics: 1

Specialisations increase: Dodge Class: 1

Always Observing. Once per rest This Creature can use Intelligent Defence as a free action.

◆: Intelligent Defence. This Creature selects a target it can sense within 10 m. For as long as it can sense it or until it uses this ability again it adds its INT to all skill checks target forces This Creature to make, and on Dodge Class and Block Class against attacks from that target.

Intelligent Defence 4

Trait increase: INT: 1

Always Observing. Once per rest This Creature can use Intelligent Defence as a free action.

Tactical Retribution. Whenever a melee attack from the target of Intelligent Defence doesn't fully hit This Creature, it can make attack action as provoked action against the attacker. If it does it adds its INT to that action.

◆: Intelligent Defence. This Creature selects a target it can sense within 10 m. For as long as it can sense it or until it uses this ability again it adds its INT to all skill checks target forces This Creature to make, and on Dodge Class and Block Class against attacks from that target.