Jumper
Hit dice: 8
Jumper 1
Skills increase: Acrobatics: 1 Perception: 1 Stamina: 1
Specialisations increase: Jump: 1
Jumper. All jump actions costs ◆ less to use, to the minimum of ◆.
Jumper 2
Skills increase: Dodge: 1 Exertion: 1 Resilience: 1
Jumper. All jump actions costs ◆ less to use, to the minimum of ◆. Whenever This Creature makes Jump action immediately followed by an attack, that attack gains one level of advantage.
Jumper 3
Requirements: Creature level: 6
Skills increase: Acrobatics: 1 Sleight: 1 Stealth: 1
Specialisations increase: Jump: 1
Jumper. All jump actions costs ◆ less to use, to the minimum of ◆. Whenever This Creature makes Jump action immediately followed by an attack, that attack gains one level of advantage. This Creature has immunity to fall damage and cannot be knocked prone from falling.
Jumper 4
Trait increase: STR: 1
Jumper. All jump actions costs ◆ less to use, to the minimum of ◆. Whenever This Creature makes Jump action immediately followed by an attack, that attack gains one level of advantage. This Creature has immunity to fall damage and cannot be knocked prone from falling. If This Creature would perform an attack that costs ◆◆ or more it can use Jump action immediately before or after as a free action.