Age of Adventure

Lightbringer

Hit dice: 10

Lightbringer 1

Skills increase: Allure: 1 Resilience: 1 Toughness: 1

Specialisations increase: Unarmed Attacks: 1

◆◆: Lightbringer. This Creature begins glowing, emitting dim light in up to 4 m. While it is glowing in this way, This Creature can use ◆ to adjust the radius or to end this ability. While the light is on, the creature gains 1 level of glowing for every meter of radius its light reaches. Those levels of glowing do not dissipate while this ability is active. If This Creature makes an action that costs ◆◆◆ or more it can perform Lightbringer action as part of that action.

Lightbringer 2

Skills increase: Bravery: 1 Life Force: 1 Stamina: 1

◆◆: Lightbringer. This Creature begins glowing, emitting dim light or bright light in up to 8 m. While it is glowing in this way, This Creature can use ◆ to adjust the radius or to end this ability. While the light is on, the creature gains 1 level of glowing for every meter of radius its light reaches. Those levels of glowing do not dissipate while this ability is active. If This Creature makes an action that costs ◆◆◆ or more it can perform Lightbringer action as part of that action.

◆◆◆: Lightbringer Nova. All creatures within an area of up to 8 m must make Toughness(VIT) check equal to 8 + This Creature's Allure(VIT) or take 3d8 + This Creature's VIT radiant damage. On success the creature takes half of the damage. This ability deals additional die of damage against creatures with weakness to radiant damage and if those creatures are dropped to 0 HP they immediately die and their bodies are destroyed.

Lightbringer 3

Requirements: Creature level: 6

Skills increase: Allure: 1 Diplomacy: 1 Life Force: 1

Specialisations increase: Unarmed Attacks: 1

◆◆: Lightbringer. This Creature begins glowing, emitting dim light , bright light or harsh light in up to 12 m. While it is glowing in this way, This Creature can use ◆ to adjust the radius or to end this ability. While the light is on, the creature gains 1 level of glowing for every meter of radius its light reaches. Those levels of glowing do not dissipate while this ability is active. If This Creature makes an action that costs ◆◆◆ or more it can perform Lightbringer action as part of that action.

◆◆◆: Lightbringer Nova. All creatures within an area of up to 12 m must make Toughness(VIT) check equal to 8 + This Creature's Allure(VIT) or take 6d8 + This Creature's VIT radiant damage and are blinded until the beginning of This Creature's next turn. On success the creature takes half of the damage. This ability deals additional die of damage against creatures with weakness to radiant damage and if those creatures are dropped to 0 HP they immediately die and their bodies are destroyed.

Lightbringer 4

Trait increase: VIT: 1

◆◆: Lightbringer. This Creature begins glowing, emitting dim light, bright light or harsh light in up to 16 m. While it is glowing in this way, This Creature can use ◆ to adjust the radius or to end this ability. While the light is on, the creature gains 1 level of glowing for every meter of radius its light reaches. Those levels of glowing do not dissipate while this ability is active. If This Creature makes an action that costs ◆◆◆ or more it can perform Lightbringer action as part of that action.

◆◆◆: Lightbringer Nova. All creatures within an area of up to 16 m must make Toughness(VIT) check equal to 8 + This Creature's Allure(VIT) or take 9d8 + This Creature's VIT radiant damage and are blinded until the beginning of This Creature's next turn. On success the creature takes half of the damage. This ability deals additional die of damage against creatures with weakness to radiant damage and if those creatures are dropped to 0 HP they immediately die and their bodies are destroyed. For every creature destroyed in this way this creature gains additional ◆, to the maximum of ◆◆.