Machine Ascendant
Hit dice: 8
Machine Ascendant 1
Skills increase: Perception: 1, Psionics: 1, Research: 1
Specialisations increase: Block Class: 1
Infection. This Creature deals additional 1d6 poison damage with all unarmed attacks.
Machine Ascendant. This Creature has weakness to Heat Damage and to On Fire condition. This Creature has resistance to being charmed and frightened.
Machine Ascendant 2
Skills increase: Dodge: 1, Intimidation: 1, Life Force: 1
Infection. This Creature deals additional 1d6 poison damage with all unarmed attacks. Creatures that consume This Creature's blood must make DC 25 Toughness[VIT] check or gain one level of Machine Ascendant, joining the Ascendancy.
Machine Ascendant. This Creature has weakness to Heat Damage and to On Fire condition. This Creature has resistance to being charmed and frightened.
Machine Ascendant 3
Requirements: Creature level: 6
Skills increase: Faith: 1, Psionics: 1, Stealth: 1
Specialisations increase: Block Class: 1
Infection. This Creature deals additional 1d6 poison damage with all unarmed attacks. Whenever This Creature completely hits with an unarmed attack the target must make Toughness[VIT] check equal to the damage taken, max 40, or gain one infection counter. When a creature gains their third infection counter they gain one level of Machine Ascendant, Joining the Ascendancy. Creatures that consume This Creature's blood must make DC 25 Toughness[VIT] check or gain one level of Machine Ascendant, joining the Ascendancy.
Machine Ascendant. This Creature has weakness to Heat Damage and to On Fire condition. This Creature has immunity to being charmed and frightened.
Machine Ascendant 4
Trait increase: INT: 1
Infection. This Creature deals additional 1d6 poison damage with all unarmed attacks. Whenever This Creature completely hits with an unarmed attack the target must make Toughness[VIT] check equal to the damage taken, max 40, or gain one infection counter. When a creature gains their third infection counter they gain one level of Machine Ascendant, Joining the Ascendancy. Creatures that consume This Creature's blood must make DC 25 Toughness[VIT] check or gain one level of Machine Ascendant, joining the Ascendancy. Creatures that fully hit This Creature with a melee attack must make DC 25 Toughness[VIT] check or gain one infection counter.
Machine Ascendant. This Creature has weakness to Heat Damage and to On Fire condition. This Creature has immunity to being charmed and frightened and is immune to psychic damage. .