Age of Adventure

Merchant

Hit dice: 8

Merchant 1

Skills increase: Allure: 1 Diplomacy: 1 Insight: 1

Specialisations increase: Barter: 1

Merchant. This Creature gains one level of advantage on all checks to determine the real value, quality, and typical market demand of traded goods.

Merchant 2

Skills increase: Bluff: 1 Life Force: 1 Society: 1

Merchant. This Creature gains one level of advantage on all checks to determine the real value, quality, and typical market demand of traded goods. This Creature gains one level of advantage on all checks to convince others that an object is more or less valuable, desirable, or rare than it truly is.

Merchant 3

Requirements: Creature level: 6

Skills increase: Allure: 1 Diplomacy: 1 Insight: 1

Specialisations increase: Barter: 1

Merchant. This Creature gains one level of advantage on all checks to determine the real value, quality, and typical market demand of traded goods. This Creature gains one level of advantage on all checks to convince others that an object is more or less valuable, desirable, or rare than it truly is. This Creature gains one level of advantage on all checks to determine the legality of objects, identify trade restrictions, and locate likely buyers or sellers within a settlement. .

Merchant 4

Trait increase: CHA: 1

Merchant. This Creature gains one level of advantage on all checks to determine the real value, quality, and typical market demand of traded goods. This Creature gains one level of advantage on all checks to convince others that an object is more or less valuable, desirable, or rare than it truly is. This Creature gains one level of advantage on all checks to determine the legality of objects, identify trade restrictions, and locate likely buyers or sellers within a settlement. This Creature gains one level of advantage on all barter checks. .