Age of Adventure

Peck

Hit dice: 10

Peck 1

Skills increase: Nature: 1, Perception: 1, Precision: 1

Specialisations increase: Unarmed Attacks: 1

◆◆: Peck. Melee unarmed attack, Sleight(AGI) to hit. 2d6 + AGI piercing damage.

Peck 2

Skills increase: Adventuring: 1, Stamina: 1, Toughness: 1

◆◆: Peck. Melee unarmed attack, Sleight(AGI) to hit. 2d8 + AGI piercing damage. On complete hit this attack deals additional 1d6 lacerating damage.

Peck 3

Requirements: Creature level: 6

Skills increase: Perception: 1, Precision: 1, Stamina: 1

Specialisations increase: Unarmed Attacks: 1

◆◆◆: Eye Pecker. This Creature makes 2 Peck attacks against the same target. If either of them is a complete hit, the target must make Toughness(VIT) check equal to the damage taken or be blinded for 1 minute.

◆◆: Peck. Melee unarmed attack, Sleight(AGI) to hit. 2d10 + AGI piercing damage. On complete hit this attack deals additional 1d6 lacerating damage.

Peck 4

Trait increase: AGI: 1

◆◆◆: Eye Pecker. This Creature makes 2 Peck attacks against the same target. If either of them is a complete hit, the target must make Toughness(VIT) check equal to the damage taken or be blinded for 1 minute.

◆◆: Peck. Melee unarmed attack, Sleight(AGI) to hit. 2d12 + AGI piercing damage. On complete hit this attack deals additional 1d6 lacerating damage. If this is the first time This Creature completely hit with its Peck attack in this turn, it can immediately make another Peck attack as part of this action.