Age of Adventure

Pincers

Hit dice: 10

Pincers 1

Skills increase: Block: 1 Exertion: 1 Toughness: 1

Specialisations increase: Unarmed Attacks: 1

◆◆: Pincers. Melee unarmed attack, Exertion(STR) to hit. 1d4 + STR bludgeoning damage.

Pincers 2

Skills increase: Exertion: 1 Precision: 1 Stamina: 1

◆◆: Pincers. Melee unarmed attack, Exertion(STR) to hit. 2d6 + STR bludgeoning damage. Target must make Exertion(STR) of Dodge(AGI) check equal to the damage taken, max 40, or become grappled. This Creature cannot use that pincer until it releases the creature, which it can do as a free action. Grappled creature or another creature that has grappled creature in melee range can use ◆ to make Exertion(STR) contest against This Creature ending the grapple on success.

Pincers 3

Requirements: Creature level: 6

Skills increase: Exertion: 1 Precision: 1 Stamina: 1

Specialisations increase: Unarmed Attacks: 1

◆◆: Pincers. Melee unarmed attack, Exertion(STR) to hit. 3d8 + STR bludgeoning damage. Target must make Exertion(STR) of Dodge(AGI) check equal to the damage taken, max 40, or become grappled. This Creature cannot use that pincer until it releases the creature, which it can do as a free action. Grappled creature or another creature that has grappled creature in melee range can use ◆ to make Exertion(STR) contest against This Creature ending the grapple on success. If a creature starts its turn grappled by this ability it must make Toughness(STR) contest against This Creature or take 2d10 + STR bludgeoning damage.

Pincers 4

Trait increase: STR: 1

◆◆: Pincers. Melee unarmed attack, Exertion(STR) to hit. 4d10 + STR bludgeoning damage. Target must make Exertion(STR) of Dodge(AGI) check equal to the damage taken, max 40, or become grappled. This Creature cannot use that pincer until it releases the creature, which it can do as a free action. Grappled creature or another creature that has grappled creature in melee range can use ◆ to make Exertion(STR) contest against This Creature ending the grapple on success. If a creature starts its turn grappled by this ability it must make Toughness(STR) contest against This Creature or take 4d10 + STR bludgeoning damage. On success it takes half of the damage.