Age of Adventure

Plague Sorcerer

Hit dice: 6

Plague Sorcerer 1

Skills increase: Medicine: 1, Nature: 1, Resilience: 1

Specialisations increase: Biotech Kit: 1

Disease Carrier. This Creature is immune to Diseased condition. Whenever This Creature casts a spell, every creature in ⨂ m must make Resilience(VIT) check equal to the caster's spell DC, where ⨂ is number of DP used. On failure those creatures become diseased. Whenever a target becomes diseased as a result of This Creature's spells, items and abilities it also gains 1 level of poisoned.

Plague Sorcerer. This Creature gains 4 DP. It regains half of DP at the end of long rest. It can use at most 1 DP at once to power hexcraft spells. This Creature's spellcasting attack modifier equals its Medicine(WIS) check and its spellcasting DC equals 8 + its Medicine(WIS). When This Creature takes this feature, it selects a number of hexcraft spells equal to its Medicine. It can cast those spells. Whenever This Creature finishes its long rest, if it knows less spells than its Medicine bonus, then it can immediately learn spells equal to the difference.

Plague Sorcerer 2

Skills increase: Husbandry: 1, Intimidation: 1, Life Force: 1

Disease Carrier. This Creature is immune to Diseased condition. Whenever This Creature casts a spell, every creature in ⨂ m must make Resilience(VIT) check equal to the caster's spell DC, where ⨂ is number of DP used. On failure those creatures become diseased. Whenever a target becomes diseased as a result of This Creature's spells, items and abilities it also gains 2 level of poisoned.

Plague Sorcerer. This Creature gains 8 DP. It regains half of DP at the end of long rest. It can use at most 1 DP at once to power hexcraft spells. This Creature's spellcasting attack modifier equals its Medicine(WIS) check and its spellcasting DC equals 8 + its Medicine(WIS). When This Creature takes this feature, it selects a number of hexcraft spells equal to its Medicine. It can cast those spells. Whenever This Creature finishes its long rest, if it knows less spells than its Medicine bonus, then it can immediately learn spells equal to the difference.

◆◆◆: Absorbing Disease. This Creature touches diseased creature, ending the condition and regaining one DP.

Plague Sorcerer 3

Requirements: Creature level: 6

Skills increase: Focus: 1, Medicine: 1, Resilience: 1

Specialisations increase: Biotech Kit: 1

Disease Carrier. This Creature is immune to Diseased condition. Whenever This Creature casts a spell, every creature in ⨂ m must make Resilience(VIT) check equal to the caster's spell DC, where ⨂ is number of DP used. On failure those creatures become diseased. Whenever a target becomes diseased as a result of This Creature's spells, items and abilities it also gains 3 level of poisoned.

Plague Sorcerer. This Creature gains 12 DP. It regains half of DP at the end of long rest. It can use at most 1 DP at once to power hexcraft spells. This Creature's spellcasting attack modifier equals its Medicine(WIS) check and its spellcasting DC equals 8 + its Medicine(WIS). When This Creature takes this feature, it selects a number of hexcraft spells equal to its Medicine. It can cast those spells. Whenever This Creature finishes its long rest, if it knows less spells than its Medicine bonus, then it can immediately learn spells equal to the difference.

◆◆◆: Absorbing Disease. This Creature touches diseased creature, ending the condition and regaining one DP.

, Whenever a diseased target This Creature can sense within 8 m dies: Corpse Explosion. Each creature within 2 m of the target must make Resilience(VIT) check equal to This Creature's spellcasting DC or become diseased.

Plague Sorcerer 4

Trait increase: WIS: 1

Disease Carrier. This Creature is immune to Diseased condition. Whenever This Creature casts a spell, every creature in ⨂ m must make Resilience(VIT) check equal to the caster's spell DC, where ⨂ is number of DP used. On failure those creatures become diseased. Whenever a target becomes diseased as a result of This Creature's spells, items and abilities it also gains 4 level of poisoned and gains one level of weakened for as long as it is diseased in this way.

Plague Sorcerer. This Creature gains 16 DP. It regains half of DP at the end of long rest. It can use at most 1 DP at once to power hexcraft spells. This Creature's spellcasting attack modifier equals its Medicine(WIS) check and its spellcasting DC equals 8 + its Medicine(WIS). When This Creature takes this feature, it selects a number of hexcraft spells equal to its Medicine. It can cast those spells. Whenever This Creature finishes its long rest, if it knows less spells than its Medicine bonus, then it can immediately learn spells equal to the difference.

◆◆◆: Absorbing Disease. This Creature touches diseased creature, ending the condition and regaining one DP.

, Whenever a diseased target This Creature can sense within 8 m dies: Corpse Explosion. Each creature within 2 m of the target must make Resilience(VIT) check equal to This Creature's spellcasting DC or become diseased.