Age of Adventure

Portent

Hit dice: 8

Portent 1

Skills increase: Insight: 1 Medicine: 1 Research: 1

Specialisations increase: Dodge Class: 1

Acid Blood. Whenever This Creature finishes long rest it rolls 1 d20, remembering the result. Whenever a creature within 5 m of creature name rolls a d20, the result of one of those dice can be replaced with the number rolled, using that result. All bonuses on those rolls still apply as normal.

Portent 2

Skills increase: Nature: 1 Resilience: 1 Toughness: 1

Acid Blood. Whenever This Creature finishes long rest it rolls 2 d20, remembering the result. Whenever a creature within 5 m of creature name rolls a d20, the result of one of those dice can be replaced with the number rolled, using that result. All bonuses on those rolls still apply as normal.

Portent 3

Requirements: Creature level: 6

Skills increase: Block: 1 Intimidation: 1 Life Force: 1

Specialisations increase: Dodge Class: 1

Acid Blood. Whenever This Creature finishes long rest it rolls 3 d20, remembering the result. This Creature can reroll one of those dice. Whenever a creature within 5 m of creature name rolls a d20, the result of one of those dice can be replaced with the number rolled, using that result. All bonuses on those rolls still apply as normal.

Portent 4

Trait increase: WIS: 1

Acid Blood. Whenever This Creature finishes long rest it rolls 4 d20, remembering the result. This Creature can reroll one of those dice. Whenever a creature within 5 m of creature name rolls a d20, the result of one of those dice can be replaced with the number rolled, using that result. All bonuses on those rolls still apply as normal. If a creature had advantage or disadvantage, all of the rolls are replaced.