Portent
Hit dice: 8
Portent 1
Skills increase: Insight: 1 Medicine: 1 Research: 1
Specialisations increase: Dodge Class: 1
Acid Blood. Whenever This Creature finishes long rest it rolls 1 d20, remembering the result. Whenever a creature within 5 m of creature name rolls a d20, the result of one of those dice can be replaced with the number rolled, using that result. All bonuses on those rolls still apply as normal.
Portent 2
Skills increase: Nature: 1 Resilience: 1 Toughness: 1
Acid Blood. Whenever This Creature finishes long rest it rolls 2 d20, remembering the result. Whenever a creature within 5 m of creature name rolls a d20, the result of one of those dice can be replaced with the number rolled, using that result. All bonuses on those rolls still apply as normal.
Portent 3
Requirements: Creature level: 6
Skills increase: Block: 1 Intimidation: 1 Life Force: 1
Specialisations increase: Dodge Class: 1
Acid Blood. Whenever This Creature finishes long rest it rolls 3 d20, remembering the result. This Creature can reroll one of those dice. Whenever a creature within 5 m of creature name rolls a d20, the result of one of those dice can be replaced with the number rolled, using that result. All bonuses on those rolls still apply as normal.
Portent 4
Trait increase: WIS: 1
Acid Blood. Whenever This Creature finishes long rest it rolls 4 d20, remembering the result. This Creature can reroll one of those dice. Whenever a creature within 5 m of creature name rolls a d20, the result of one of those dice can be replaced with the number rolled, using that result. All bonuses on those rolls still apply as normal. If a creature had advantage or disadvantage, all of the rolls are replaced.