Age of Adventure

Potent Psionics

Hit dice: 6

Potent Psionics 1

Skills increase: Allure: 1, Linguistics: 1, Psionics: 1

Potent psionics. This Creature can spend up to 2 PP on each psionic ability it uses, without gaining levels of system stress.

Potent Psionics 2

Requirements: Creature level: 3

Skills increase: Adventuring: 1, Engineering: 1, Necromancy: 1

Potent psionics. This Creature can spend up to 3 PP on each psionic ability it uses, without gaining levels of system stress.

Potent Psionics 3

Requirements: Creature level: 6

Skills increase: Brewing: 1, Nature: 1, Research: 1

Potent psionics. This Creature can spend up to 4 PP on each psionic ability it uses, without gaining levels of system stress.

Potent Psionics 4

Requirements: Creature level: 9

Skills increase: Bluff: 1, Focus: 1, Resilience: 1

Potent psionics. This Creature can spend up to 5 PP on each psionic ability it uses, without gaining levels of system stress.

Potent Psionics 5

Requirements: Creature level: 12

Skills increase: Faith: 1, Society: 1, Toughness: 1

Potent psionics. This Creature can spend up to 6 PP on each psionic ability it uses, without gaining levels of system stress.

Potent Psionics 6

Requirements: Creature level: 15

Skills increase: Diplomacy: 1, Perception: 1, Stamina: 1

Potent psionics. This Creature can spend up to 7 PP on each psionic ability it uses, without gaining levels of system stress.

Potent Psionics 7

Requirements: Creature level: 18

Skills increase: Insight: 1, Medicine: 1, Precision: 1

Potent psionics. This Creature can spend up to 8 PP on each psionic ability it uses, without gaining levels of system stress.

Potent Psionics 8

Requirements: Creature level: 21

Skills increase: Husbandry: 1, Perception: 1, Resilience: 1

Potent psionics. This Creature can spend up to 9 PP on each psionic ability it uses, without gaining levels of system stress.

Potent Psionics 9

Requirements: Creature level: 24

Skills increase: Artistry: 1, Engineering: 1, History: 1

Potent psionics. This Creature can spend up to 10 PP on each psionic ability it uses, without gaining levels of system stress.

Potent Psionics 10

Requirements: Creature level: 27

Skills increase: Faith: 1, Intimidation: 1, Life Force: 1

Potent psionics. This Creature can spend up to 11 PP on each psionic ability it uses, without gaining levels of system stress.

Potent Psionics 11

Requirements: Creature level: 30

Trait increase: VIT: 1

Potent psionics. This Creature can spend up to 12 PP on each psionic ability it uses, without gaining levels of system stress.

Psionic Transcendence. Whenever This Creature's body is killed, but its soul is not trapped or destroyed it rebuilds its body over the course of 2d6 days in location of that it knows of its choice.