Age of Adventure

Potent Shadows

Hit dice: 8

Potent Shadows 1

Skills increase: Bluff: 1 Sleight: 1 Stealth: 1

Specialisations increase: Initiative: 1

Potent Shadows. This Creature's shadow dice are increased to d6. This Creature has vulnerability to radiant damage and deals additional die of damage while in darkness or dim light. Deals two additional dice instead in deep darkness.

Potent Shadows 2

Skills increase: Dodge: 1 Intimidation: 1 Stamina: 1

Potent Shadows. This Creature's shadow dice are increased to d8. This Creature has vulnerability to radiant damage and deals additional die of damage while in darkness or dim light. Deals two additional dice instead in deep darkness. Whenever This Creature rolls 1 on a shadow die, it can immediately reroll, using the second result. This Creature has darkvision out to 4 m, cannot see beyond 10 m in bright light and is blinded in harsh light.

Potent Shadows 3

Requirements: Creature level: 6

Skills increase: Acrobatics: 1 Life Force: 1 Stealth: 1

Specialisations increase: Initiative: 1

Potent Shadows. This Creature's shadow dice are increased to d10. This Creature has vulnerability to radiant damage and deals additional die of damage while in darkness or dim light. Deals two additional dice instead in deep darkness. Whenever This Creature rolls 1 on a shadow die, it can immediately reroll, using the second result. This Creature has darkvision out to 4 m, cannot see beyond 10 m in bright light and is blinded in harsh light. This Creature regains all of its shadow dice at the end of every rest. It can use those dice to reduce any radiant damage it would receive by the number rolled. This applies before weakness.

Potent Shadows 4

Trait increase: CHA: 1

Potent Shadows. This Creature's shadow dice are increased to d12. This Creature has vulnerability to radiant damage and deals additional die of damage while in darkness or dim light. Deals two additional dice instead in deep darkness. Whenever This Creature rolls 1 on a shadow die, it can immediately reroll, using the second result. This Creature has darkvision out to 4 m, cannot see beyond 10 m in bright light and is blinded in harsh light. This Creature regains all of its shadow dice at the end of every rest. It can use those dice to reduce any radiant damage it would receive by the number rolled. This applies before weakness. Whenever This Creature uses a shadow dice it can add another for free, summing up the effect.