Age of Adventure

Profiler

Hit dice: 8

Profiler 1

Skills increase: Insight: 1 Perception: 1 Society: 1

Specialisations increase: Oration: 1

Profiler. This Creature gains one level of advantage on all checks to determine if a creature is lying or pretending to be someone else.

Profiler 2

Skills increase: Allure: 1 Bluff: 1 Diplomacy: 1

Profiler. This Creature gains one level of advantage on all checks to determine if a creature is lying or pretending to be someone else. This Creature also gains 1 level of advantage on all checks to discern emotional state of a creature it can see. This Creature gains additional level of advantage on this check if it observed that creature for at least 10 minutes leading to the roll.

Profiler 3

Requirements: Creature level: 6

Skills increase: History: 1 Perception: 1 Resilience: 1

Specialisations increase: Learning: 1

Profiler. This Creature gains one level of advantage on all checks to determine if a creature is lying or pretending to be someone else. This Creature also gains 1 level of advantage on all checks to discern emotional state of a creature it can see. This Creature gains additional level of advantage on this check if it observed that creature for at least 10 minutes leading to the roll.

◆◆: Active Profiling. This Creature closely observes a target it can see within 5 m, drawing conclusions from posture, gaze, hesitation and emotional response. This Creature makes Insight(CHA) check contested by target's Bluff(CHA). On success This Creature determines whether the target is higher or lower level than it and identifies the target's currently active sources of fear and desire, if those sources are perceptible by both creatures in the current situation. Sources may be other creatures or objects.

Profiler 4

Trait increase: CHA: 1

Profiler. This Creature gains one level of advantage on all checks to determine if a creature is lying or pretending to be someone else. This Creature also gains 1 level of advantage on all checks to discern emotional state of a creature it can see. This Creature gains additional level of advantage on this check if it observed that creature for at least 10 minutes leading to the roll.

◆◆: Active Profiling. This Creature closely observes a target it can see within 5 m, drawing conclusions from posture, gaze, hesitation and emotional response. This Creature makes Insight(CHA) check contested by target's Bluff(CHA). On success This Creature determines whether the target is higher or lower level than it and identifies the target's currently active sources of fear and desire, if those sources are perceptible by both creatures in the current situation. Sources may be other creatures or objects.