Age of Adventure

Psychometrist

Hit dice: 8

Psychometrist 1

Skills increase: History: 1, Insight: 1, Psionics: 1

Specialisations increase: Lore: 1

1 min: Psychometrist. This Creature spends time touching an object. If it does, it makes Psionics(WIS) check possibly detecting emotions felt in the proximity of the object in the last 24 hours. The item is then cleared of psionic imprints and useless for further readings until it gathers new imprints.

Psychometrist 2

Skills increase: Bravery: 1, Diplomacy: 1, Society: 1

1 min: Psychometrist. This Creature spends time touching an object. If it does, it makes Psionics(WIS) check possibly detecting emotions felt in the proximity of the object in the last week. On high enough roll This Creature also gains vision of the event that caused the most pronounced emotions, as seen from the perspective of the item. The item is then cleared of psionic imprints and useless for further readings until it gathers new imprints.

Psychometrist 3

Requirements: Creature level: 6

Skills increase: History: 1, Perception: 1, Resilience: 1

Specialisations increase: Lore: 1

1 min: Psychometrist. This Creature spends time touching an object. If it does, it makes Psionics(WIS) check possibly detecting emotions felt in the proximity of the object in the last year. On high enough roll This Creature also gains vision of the event that caused the most pronounced emotions, as seen from the perspective of the item. If the item belonged or was deeply associated with a creature then This Creature can also hear some or all thoughts of that creature during events imprinted on the object. The item is then cleared of psionic imprints and useless for further readings until it gathers new imprints.

Psychometrist 4

Trait increase: WIS: 1

1 min: Psychometric Imprint. This Creature imprints message, vision or emotions of its own choice onto an object overriding previous imprints. Those imprints are indistinguishable from naturally occurring ones.

1 min: Psychometrist. This Creature spends time touching an object. If it does, it makes Psionics(WIS) check possibly detecting emotions felt in the proximity of the object . On high enough roll This Creature also gains vision of the event that caused the most pronounced emotions, as seen from the perspective of the item. If the item belonged or was deeply associated with a creature then This Creature can also hear some or all thoughts of that creature during events imprinted on the object. The item is then cleared of psionic imprints and useless for further readings until it gathers new imprints.