Rifleman
Hit dice: 10
Rifleman 1
Skills increase: Exertion: 1 Perception: 1 Precision: 1
Specialisations increase: Rifles: 1
Rifleman. Whenever This Creature completely hits with a rifle it deals one additional die of damage.
Rifleman 2
Skills increase: Focus: 1 Insight: 1 Stealth: 1
Rifleman. Whenever This Creature completely hits with a rifle it deals one additional die of damage. This Creature ignores one level of disadvantage due to the distance on attacks with rifles.
Rifleman 3
Requirements: Creature level: 6
Skills increase: Medicine: 1 Perception: 1 Precision: 1
Specialisations increase: Rifles: 1
Rifleman. Whenever This Creature completely hits with a rifle it deals one additional die of damage. This Creature ignores one level of disadvantage due to the distance on attacks with rifles. Critical hit range is lowered by 1 for rifles.
Rifleman 4
Trait increase: AGI: 1
Rifleman. Whenever This Creature completely hits with a rifle it deals one additional die of damage. This Creature ignores one level of disadvantage due to the distance on attacks with rifles. Critical hit range is lowered by 1 for rifles. First attack This Creature makes with a rifle on each of its turn, if it has not moved yet gains one level of advantage.