Age of Adventure

Rifleman

Hit dice: 10

Rifleman 1

Skills increase: Exertion: 1 Perception: 1 Precision: 1

Specialisations increase: Rifles: 1

Rifleman. Whenever This Creature completely hits with a rifle it deals one additional die of damage.

Rifleman 2

Skills increase: Focus: 1 Insight: 1 Stealth: 1

Rifleman. Whenever This Creature completely hits with a rifle it deals one additional die of damage. This Creature ignores one level of disadvantage due to the distance on attacks with rifles.

Rifleman 3

Requirements: Creature level: 6

Skills increase: Medicine: 1 Perception: 1 Precision: 1

Specialisations increase: Rifles: 1

Rifleman. Whenever This Creature completely hits with a rifle it deals one additional die of damage. This Creature ignores one level of disadvantage due to the distance on attacks with rifles. Critical hit range is lowered by 1 for rifles.

Rifleman 4

Trait increase: AGI: 1

Rifleman. Whenever This Creature completely hits with a rifle it deals one additional die of damage. This Creature ignores one level of disadvantage due to the distance on attacks with rifles. Critical hit range is lowered by 1 for rifles. First attack This Creature makes with a rifle on each of its turn, if it has not moved yet gains one level of advantage.