Scare
Hit dice: 8
Scare 1
Skills increase: Exertion: 1, Intimidation: 1, Life Force: 1
Specialisations increase: Checks Against Fear: 1
◆: Scare. Creatures within 3 m must make Bravery(CHA) check equal to 8 + This Creature's Intimidation(CHA) or be frightened of it for one minute. If a creature succeeds on a check, they get immunity to this ability until the end of their long rest. Feared creatures can use ◆ to try to repeat the saving throw ending fear condition on success.
Scare 2
Skills increase: Bluff: 1, Bravery: 1, Diplomacy: 1
◆: Scare. Creatures within 3 m must make Bravery(CHA) check equal to 8 + This Creature's Intimidation(CHA) or be frightened of it for one hour. If a creature succeeds on a check, they get immunity to this ability for one hour. Feared creatures can use ◆ to try to repeat the saving throw ending fear condition on success.
Scare 3
Requirements: Creature level: 6
Skills increase: Insight: 1, Intimidation: 1, Toughness: 1
Specialisations increase: Checks Against Fear: 1
◆: Scare. Creatures within 5 m must make Bravery(CHA) check equal to 8 + This Creature's Intimidation(CHA) or be frightened of it for one hour. If a creature succeeds on a check, they get immunity to this ability until the beginning of next turn. Feared creatures can use ◆ to try to repeat the saving throw ending fear condition on success.
Scare 4
Trait increase: CHA: 1
Your Worst Nightmare. This Creature has double advantage on all Intimidation, Bluff, Diplomacy, and Insight checks against creatures feared by it. All attacks against those creatures are done with advantage.
◆: Scare. Creatures within 5 m must make Bravery(CHA) check equal to 8 + This Creature's Intimidation(CHA) or be frightened of it for one hour. If a creature succeeds on a check, they get immunity to this ability until the beginning of next turn. Feared creatures can use ◆ to try to repeat the saving throw ending fear condition on success.