Age of Adventure

Sentinel

Hit dice: 10

Sentinel 1

Skills increase: Exertion: 1, Perception: 1, Sleight: 1

Specialisations increase: Initiative: 1

Sentinel. This Creature gains one level of advantage on all Provoked Actions.

Sentinel 2

Skills increase: Acrobatics: 1, Block: 1, Intimidation: 1

Sentinel. This Creature gains one level of advantage on all Provoked Actions. Whenever This Creature uses Intercept Movement or Intercept Attack actions it can move up to its full movement speed instead.

Sentinel 3

Requirements: Creature level: 6

Skills increase: Dodge: 1, Exertion: 1, Sleight: 1

Specialisations increase: Initiative: 1

Sentinel. This Creature gains one level of advantage on all Provoked Actions. If Provoked Action was caused by Reposition, Move or Jump actions, the target must make Focus(VIT) check equal to the damage taken or the action immediately ends at the current position. Whenever This Creature uses Intercept Movement or Intercept Attack actions it can move up to its full movement speed instead.

Sentinel 4

Trait increase: AGI: 1 or STR: 1

Sentinel. This Creature gains one level of advantage on all Provoked Actions. If Provoked Action was caused by Reposition, Move or Jump actions, the target must make Focus(VIT) check equal to the damage taken or the action immediately ends at the current position. Whenever This Creature uses Intercept Movement or Intercept Attack actions it can move up to its full movement speed instead. This Creature gains additional ◆ on each of its turns. It can only use this ◆ for Intercept Movement, Intercept Attack and Provoked Action.