Siren's Voice
Hit dice: 8
Siren's Voice 1
Skills increase: Artistry: 1, Diplomacy: 1, Intimidation: 1
Specialisations increase: Singing: 1
Siren's Voice. This Creature gains +1d4 to all Diplomacy, Bluff and Intimidation checks that rely on talking or singing.
Siren's Voice 2
Skills increase: Allure: 1, Focus: 1, Stamina: 1
Siren's Voice. This Creature gains +1d4 to all Diplomacy, Bluff and Intimidation checks that rely on talking or singing. This Creature gains one level of advantage on all checks to sing.
Siren's Voice 3
Requirements: Creature level: 6
Skills increase: Allure: 1, Artistry: 1, Diplomacy: 1
Specialisations increase: Singing: 1
Siren's Voice. This Creature gains +1d4 to all Diplomacy, Bluff and Intimidation checks that rely on talking or singing. This Creature gains one level of advantage on all checks to sing.
⮌, Whenever a target that can hear This Creature within 10 m makes check against charm of fear: Modulating Shout. This Creature either adds or removes 1d6 from the check.
Siren's Voice 4
Trait increase: CHA: 1
Siren's Voice. This Creature gains +1d4 to all Diplomacy, Bluff and Intimidation checks that rely on talking or singing. This Creature gains one level of advantage on all checks to sing.
◆◆: Siren's Song. This Creature starts to sing, maintaining focus on its song. Whenever a creature that can hear it starts its turn within 10 m, it must make a Resilience(CHA) check against a difficulty of 8 + This Creature's Artistry(CHA) + its bonus to Singing. On a failure, the creature is charmed by This Creature and immediately makes a Move action if able, moving directly toward This Creature, regardless of danger or provoked actions. On a complete failure, the creature cannot perform any other actions on its turn. Creatures immune to the Charmed condition are immune to this effect.
⮌, Whenever a target that can hear This Creature within 10 m makes check against charm of fear: Modulating Shout. This Creature either adds or removes 1d6 from the check.